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PC Alignment clash with a twist
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<blockquote data-quote="Bronn Spellforger" data-source="post: 171679" data-attributes="member: 1731"><p>Hey, I've got no problem being Neutral.. but good/evil characters make for more fun roleplaying.</p><p></p><p>Plus, I wouldn't mind being Neutral if I started committing neutral acts... but to do so casting a spell to aid my comrades against evil? That sort of cheapens the whole alignment rule system. It takes the roleplaying of the players hands... so my character who acts for the greater good at all times, but summons the occasional fiendish dire weasel suddenly becomes neutral. To me, it just mean something more if he actually acted in a neutral way at some point.</p><p></p><p>Van Dyksun - Personally, I say arcane and divine magics as very, VERY different. Divine powers are granted by the gods... so a good god could never grant you an evil spell, therefore, casting an evil spell is granted by an evil power. But with Mystra and the Weave (we're in Forgotten Realms), we see a good goddess granting ANYONE access to the Weave. The Weave isn't good or evil... it just is. </p><p></p><p>And I think that's what makes the divine spell casters in our party very, very jealous. They're limited in their magical ability, while Wizards are not. </p><p></p><p>So sadly, Bronn Spellforger will continue acting neutral good, but summoning fiendish creatures. If the DM announces that he's become neutral, so be it... the DM is all powerful. ... but does it mean I have to start roleplaying him that way? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>(Ahhhh.. perhaps there are limits to the DM's power!) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Bronn Spellforger, post: 171679, member: 1731"] Hey, I've got no problem being Neutral.. but good/evil characters make for more fun roleplaying. Plus, I wouldn't mind being Neutral if I started committing neutral acts... but to do so casting a spell to aid my comrades against evil? That sort of cheapens the whole alignment rule system. It takes the roleplaying of the players hands... so my character who acts for the greater good at all times, but summons the occasional fiendish dire weasel suddenly becomes neutral. To me, it just mean something more if he actually acted in a neutral way at some point. Van Dyksun - Personally, I say arcane and divine magics as very, VERY different. Divine powers are granted by the gods... so a good god could never grant you an evil spell, therefore, casting an evil spell is granted by an evil power. But with Mystra and the Weave (we're in Forgotten Realms), we see a good goddess granting ANYONE access to the Weave. The Weave isn't good or evil... it just is. And I think that's what makes the divine spell casters in our party very, very jealous. They're limited in their magical ability, while Wizards are not. So sadly, Bronn Spellforger will continue acting neutral good, but summoning fiendish creatures. If the DM announces that he's become neutral, so be it... the DM is all powerful. ... but does it mean I have to start roleplaying him that way? :) (Ahhhh.. perhaps there are limits to the DM's power!) :) [/QUOTE]
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