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*Pathfinder & Starfinder
PC-Ally minions - how should you treat them?
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<blockquote data-quote="LostSoul" data-source="post: 4605919" data-attributes="member: 386"><p>Treat them like magic items.</p><p></p><p>They should be high enough level so that they can hit things.</p><p>They shouldn't get any XP at all. Don't worry about the XP budget.</p><p>Allow any PC to control one with a Minor action as they shout orders. (The minions don't do anything on their own except avoid danger.) Each minion can only act once per round. (They can't act again until the start of the PC's next turn.)</p><p></p><p>Doing it that way makes a minion like a squishy, movable magic item that allows the user to make an attack that deals some damage with a Minor action. I think that a level 1 minion might be worth a level 1 magic item, level 2 for level 2, etc. This also gives you a GP value for hirelings - the GP value for a contract with a certain guy.</p><p></p><p>Let the PCs heal them back up after the combat if they "die". Make it a Hard check and the DC level equal to the level of the encounter (or the monster that killed them, but that's probably not worth it).</p><p></p><p>That's how I was running it, and everything seemed to work well. The players got bored of their minion servants and left them behind after a while, though.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4605919, member: 386"] Treat them like magic items. They should be high enough level so that they can hit things. They shouldn't get any XP at all. Don't worry about the XP budget. Allow any PC to control one with a Minor action as they shout orders. (The minions don't do anything on their own except avoid danger.) Each minion can only act once per round. (They can't act again until the start of the PC's next turn.) Doing it that way makes a minion like a squishy, movable magic item that allows the user to make an attack that deals some damage with a Minor action. I think that a level 1 minion might be worth a level 1 magic item, level 2 for level 2, etc. This also gives you a GP value for hirelings - the GP value for a contract with a certain guy. Let the PCs heal them back up after the combat if they "die". Make it a Hard check and the DC level equal to the level of the encounter (or the monster that killed them, but that's probably not worth it). That's how I was running it, and everything seemed to work well. The players got bored of their minion servants and left them behind after a while, though. [/QUOTE]
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PC-Ally minions - how should you treat them?
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