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PC backstory help/ideas?
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<blockquote data-quote="RangerWickett" data-source="post: 5244503" data-attributes="member: 63"><p>Have the players already given you ideas of what they want to play? I'd rather not spend tons of time posting suggestions for possibilities that no one will use.</p><p></p><p>Here are the easy connections:</p><p></p><p>Monks and psions can be affiliated with the Temple of Echoed Souls, which shows up in adventure 7. </p><p></p><p>For the Monastery of the Two Winds, monks, sorcerers, and invokers (in 3e it was clerics, but I think invokers work better in 4e) are a good fit. Especially if they want to focus on lightning or thunder attacks. Storm sorcerers should definitely have some connection to here; when I was that class I felt like someone had read the campaign saga. The monastery shows up in adventure 5.</p><p></p><p>Any character with some psionic talent could have a trace of trillith in them. The first trillith the PCs meet, Indomitability, shows up in adventure 2, but they make appearances in 4, 5, 6, 8, 9, and 10. </p><p></p><p>If you want some real weirdness, you could have minotaur, shifter, wilden, and PCs of similar 'hybrid man-thing' races be -- instead of a full race -- perhaps an abandoned creation of Pilus, the biomancer/storm sorcerer/monk from adventures 5 and 11.</p><p></p><p>Dwarves fit well w/the kingdom of Dassen in adventure 4. Gnomes can have some fun with a gnomish adventuring company in adventure 7. </p><p></p><p> </p><p>I mean, there are lots of options. When I ran the campaign back in 3.5, the PCs were:</p><p></p><p>* A human fighter with a level of sorcerer that represented him having a trillith secretly bonded to him.</p><p></p><p>* A human rogue who wrote him and his NPC sister in as spies posing as refugees, though he ended up joining with the resistance.</p><p></p><p>* A wizard who studied with Gabal and eventually became the most famed spellduelist in Seaquen.</p><p></p><p>* A psychic goblin whose clan had a century's old vendetta against Shaaladel, the leader of the elvish nation.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5244503, member: 63"] Have the players already given you ideas of what they want to play? I'd rather not spend tons of time posting suggestions for possibilities that no one will use. Here are the easy connections: Monks and psions can be affiliated with the Temple of Echoed Souls, which shows up in adventure 7. For the Monastery of the Two Winds, monks, sorcerers, and invokers (in 3e it was clerics, but I think invokers work better in 4e) are a good fit. Especially if they want to focus on lightning or thunder attacks. Storm sorcerers should definitely have some connection to here; when I was that class I felt like someone had read the campaign saga. The monastery shows up in adventure 5. Any character with some psionic talent could have a trace of trillith in them. The first trillith the PCs meet, Indomitability, shows up in adventure 2, but they make appearances in 4, 5, 6, 8, 9, and 10. If you want some real weirdness, you could have minotaur, shifter, wilden, and PCs of similar 'hybrid man-thing' races be -- instead of a full race -- perhaps an abandoned creation of Pilus, the biomancer/storm sorcerer/monk from adventures 5 and 11. Dwarves fit well w/the kingdom of Dassen in adventure 4. Gnomes can have some fun with a gnomish adventuring company in adventure 7. I mean, there are lots of options. When I ran the campaign back in 3.5, the PCs were: * A human fighter with a level of sorcerer that represented him having a trillith secretly bonded to him. * A human rogue who wrote him and his NPC sister in as spies posing as refugees, though he ended up joining with the resistance. * A wizard who studied with Gabal and eventually became the most famed spellduelist in Seaquen. * A psychic goblin whose clan had a century's old vendetta against Shaaladel, the leader of the elvish nation. [/QUOTE]
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