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<blockquote data-quote="NeroVenedict" data-source="post: 2777422" data-attributes="member: 39516"><p>Ok. I am Creating my own realm to play in. That's what is going on and I have a fairly large playground already in motion for the PC's. THe entire world is not yet constructed though but that's fine because the Pc's Arn't from those other lands that they don't even know about ingame. To get to the point however, I'm having some issues I wan't to address and maybe get some help dealing with.</p><p></p><p>I have 4 Pc's currently. Human Theif / Half-Elf Ranger / Dwarven battle Rager (omg he's still alive at level 4.....and he's playing him correctly more on that later) / and a Genie....(I'll explain that in a bit)</p><p></p><p>But the Thief can be difficult to deal with...He wan'ts to pickpocket a lot and seems to think he can be like, I pickpocket him and him and him and her and him and him and him...roll roll roll roll roll roll ok give me random treasure.....(How do I get his mentality off that sort of thing?...and I don't want to kill him off, I am actually quite fond of his character and don't wan't him to get killed cause of his stupid acts...I just want him to learn his lesson) </p><p></p><p>Treasure...currently my PC's wealth at 4th level and after 25 games or so...is roughly about (all combined) 100,000 gold worth of crap....maybe even 200,000....gold.. and it's all because they fumble f*&Ked it right! They managed to kill this NPC or stumble upon this certain thing at this certain time in the game world to get this certain item....</p><p></p><p>The Ranger already has a +4 bastard sword. And the characters each have a little more magical items then I would like them to have...and I just cant take it away that might make the players mad and maybe not wan't to play anymore....</p><p></p><p>The Dwarf is content with his fullplate Spiked armor with 3 foot helmet spike and the likes. He's playing the BattleRager correctly....too. 6 Charisma, 8 Wisdom, 8 Int......and for his roleplay abilities....and his proper playing of the battlerager I allowed him the 22 Str 22 Con 16 Dex. His Cha Wis and Int make up for that though. And he doesnt usually pick up on puzzles or cool treasures....he's blood thirsty and that's it. </p><p></p><p>The Genie is about to come into play. The Dwarf is currently walking around the upper dark tunnels beneath a desert in an arabian type setting that the Pc's traveled to with their plot clues..And he's chasing some fodder that escaped a war party that fled into the tunnels.....(which is all being orchestrated by a couple Drow...so he might soon be dead and he doesn't know it but hey he's got an INT of 8...can't expect him NOT to run off away from the party. He's running right into one of the main plot points for this particular part of the mod. AND he didn't have to think it out...he Fumble F&@ked it right and has the possibility of solving the source behind the mod without the other characters even knowing! damn...)..The Ranger and Thief just found their way into the underground network threw a secret passage....that leads to this intricate but simple dungeon I made for them. (at the end they gain my newest player as a party member) The Genie....in a lamp (cliche yup <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) </p><p></p><p>In this dungeon I set up some simple traps..the main feature of this dungeon is the maze half way through it. I have a 2 foot and 10 inch by 2 foot and 2 inch board sperated in 1x1 inch tiles for the 5 foot distance. I split this board into half. In each half is 100 1inch x 2inch blocks in a maze type setup. That's not even the fun part. Every 5feet each PC and zombies (theres some wandering zombies in the maze) takes, I have to roll D% and D4 a couple times on my wall chart to determing which walls in each section activate and then in turn which direction and type of movment it takes....AMAZING. The maze continously CHANGES......very fun very awsome. Percentile 1 and 100 of both sets of the maze entrap both keys to open the door out of the maze. That's gonna be fun. </p><p></p><p>Anyway the Genie gets to grant 2 wishes to the PCS.....how powerful are wishes? and what can they and can not grant? generally speaking.I don't want the PCS becoming god ya know. Though, They have to word their wishes carefully....if they wish for a Staff of magi....they might be transported to the location where a powerful wizard is currently holding one......yeah....but I want to hear some other peoples suggestions and ideas about wishes. Thanks!</p></blockquote><p></p>
[QUOTE="NeroVenedict, post: 2777422, member: 39516"] Ok. I am Creating my own realm to play in. That's what is going on and I have a fairly large playground already in motion for the PC's. THe entire world is not yet constructed though but that's fine because the Pc's Arn't from those other lands that they don't even know about ingame. To get to the point however, I'm having some issues I wan't to address and maybe get some help dealing with. I have 4 Pc's currently. Human Theif / Half-Elf Ranger / Dwarven battle Rager (omg he's still alive at level 4.....and he's playing him correctly more on that later) / and a Genie....(I'll explain that in a bit) But the Thief can be difficult to deal with...He wan'ts to pickpocket a lot and seems to think he can be like, I pickpocket him and him and him and her and him and him and him...roll roll roll roll roll roll ok give me random treasure.....(How do I get his mentality off that sort of thing?...and I don't want to kill him off, I am actually quite fond of his character and don't wan't him to get killed cause of his stupid acts...I just want him to learn his lesson) Treasure...currently my PC's wealth at 4th level and after 25 games or so...is roughly about (all combined) 100,000 gold worth of crap....maybe even 200,000....gold.. and it's all because they fumble f*&Ked it right! They managed to kill this NPC or stumble upon this certain thing at this certain time in the game world to get this certain item.... The Ranger already has a +4 bastard sword. And the characters each have a little more magical items then I would like them to have...and I just cant take it away that might make the players mad and maybe not wan't to play anymore.... The Dwarf is content with his fullplate Spiked armor with 3 foot helmet spike and the likes. He's playing the BattleRager correctly....too. 6 Charisma, 8 Wisdom, 8 Int......and for his roleplay abilities....and his proper playing of the battlerager I allowed him the 22 Str 22 Con 16 Dex. His Cha Wis and Int make up for that though. And he doesnt usually pick up on puzzles or cool treasures....he's blood thirsty and that's it. The Genie is about to come into play. The Dwarf is currently walking around the upper dark tunnels beneath a desert in an arabian type setting that the Pc's traveled to with their plot clues..And he's chasing some fodder that escaped a war party that fled into the tunnels.....(which is all being orchestrated by a couple Drow...so he might soon be dead and he doesn't know it but hey he's got an INT of 8...can't expect him NOT to run off away from the party. He's running right into one of the main plot points for this particular part of the mod. AND he didn't have to think it out...he Fumble F&@ked it right and has the possibility of solving the source behind the mod without the other characters even knowing! damn...)..The Ranger and Thief just found their way into the underground network threw a secret passage....that leads to this intricate but simple dungeon I made for them. (at the end they gain my newest player as a party member) The Genie....in a lamp (cliche yup :p ) In this dungeon I set up some simple traps..the main feature of this dungeon is the maze half way through it. I have a 2 foot and 10 inch by 2 foot and 2 inch board sperated in 1x1 inch tiles for the 5 foot distance. I split this board into half. In each half is 100 1inch x 2inch blocks in a maze type setup. That's not even the fun part. Every 5feet each PC and zombies (theres some wandering zombies in the maze) takes, I have to roll D% and D4 a couple times on my wall chart to determing which walls in each section activate and then in turn which direction and type of movment it takes....AMAZING. The maze continously CHANGES......very fun very awsome. Percentile 1 and 100 of both sets of the maze entrap both keys to open the door out of the maze. That's gonna be fun. Anyway the Genie gets to grant 2 wishes to the PCS.....how powerful are wishes? and what can they and can not grant? generally speaking.I don't want the PCS becoming god ya know. Though, They have to word their wishes carefully....if they wish for a Staff of magi....they might be transported to the location where a powerful wizard is currently holding one......yeah....but I want to hear some other peoples suggestions and ideas about wishes. Thanks! [/QUOTE]
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