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<blockquote data-quote="Arkhandus" data-source="post: 2778191" data-attributes="member: 13966"><p>Eventually the thief is going to inadvertently steal from someone who looks like a good 'mark' but turns out to be an experienced wizard, sorcerer, monk, paladin, barbarian, druid, or the like, who just looks like some rich fool or clueless vagrant. Then BAM! They grab the thief's arm when he trys to pilfer their coinpurse or something, and proceed to give him the beating of his life (non-lethally of course), or something similar. Hold Person or Suggestion from a mage could result in his ill-gotten gains being taken by the mage, putting him back to average wealth for his level.</p><p></p><p>A monk or paladin might just restrain him or subdue him (punching, grappling, or the like; any melee weapon can do subdual/nonlethal damage at -4 to the attack roll anyway) and turn him in to the local authorities, letting them fine him or something for his purse-snatching.</p><p></p><p>A barbarian or druid would likely just beat him savagely and take some of his stuff, possibly donating it to a local religious institution they favor (if any), or just taking them as retribution. A druid might just break all his most valuable stuff instead, in hatred of civilization's humanoid offal and their unnatural inventions. And the druid would only really need to summon an ape or dire ape to hold the rogue still while doing this. {:^D</p><p></p><p>You CAN change the gear of an NPC on a whim when a PC inadvertantly kills something they shouldn't have been able to yet; if you don't want them getting a +4 bastard sword at 4th-level, or a Gem of Wishes or the like, then DON'T GIVE IT TO THEM. The enemy just had a higher Strength score perhaps, giving the same total bonus to attack and damage but with a mere, normal bastard sword. Or their Gem of Wishes was already depleted. Or it was just a cheap gem with Nystul's Magical Aura on it to make it seem important and useful. For example. As DM you're not only the narrator, you're also the referee.</p><p></p><p>Have a Wish backfire, but not catastrophically. Wishes that go beyond the bounds of the spell's normal effects (described in the spell; just check the Player's Handbook or one of the online D20 System Reference Documents), are supposed to have unexpected or quirky results, and be subject to DM adjudication. So they Wish for something great. Okay, they get something great, but at the expense of much of their stuff being magically weakened, and their 'something great' turns out to be less great than originally expected too. Maybe they wish for a particular item; okay, they get a cursed copy of that item, you just decide what kind of curse. Maybe it breaks after its first use, or if used by someone of non-evil alignment, or if activated in natural sunlight. Etc.</p><p></p><p>The Shatter and Mordenkainen's Disjunction spells aren't only on PC sor/wiz spell lists...... And Sunder/Improved Sunder isn't a feat exclusively available to PCs. Just don't over-use them with NPCs.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2778191, member: 13966"] Eventually the thief is going to inadvertently steal from someone who looks like a good 'mark' but turns out to be an experienced wizard, sorcerer, monk, paladin, barbarian, druid, or the like, who just looks like some rich fool or clueless vagrant. Then BAM! They grab the thief's arm when he trys to pilfer their coinpurse or something, and proceed to give him the beating of his life (non-lethally of course), or something similar. Hold Person or Suggestion from a mage could result in his ill-gotten gains being taken by the mage, putting him back to average wealth for his level. A monk or paladin might just restrain him or subdue him (punching, grappling, or the like; any melee weapon can do subdual/nonlethal damage at -4 to the attack roll anyway) and turn him in to the local authorities, letting them fine him or something for his purse-snatching. A barbarian or druid would likely just beat him savagely and take some of his stuff, possibly donating it to a local religious institution they favor (if any), or just taking them as retribution. A druid might just break all his most valuable stuff instead, in hatred of civilization's humanoid offal and their unnatural inventions. And the druid would only really need to summon an ape or dire ape to hold the rogue still while doing this. {:^D You CAN change the gear of an NPC on a whim when a PC inadvertantly kills something they shouldn't have been able to yet; if you don't want them getting a +4 bastard sword at 4th-level, or a Gem of Wishes or the like, then DON'T GIVE IT TO THEM. The enemy just had a higher Strength score perhaps, giving the same total bonus to attack and damage but with a mere, normal bastard sword. Or their Gem of Wishes was already depleted. Or it was just a cheap gem with Nystul's Magical Aura on it to make it seem important and useful. For example. As DM you're not only the narrator, you're also the referee. Have a Wish backfire, but not catastrophically. Wishes that go beyond the bounds of the spell's normal effects (described in the spell; just check the Player's Handbook or one of the online D20 System Reference Documents), are supposed to have unexpected or quirky results, and be subject to DM adjudication. So they Wish for something great. Okay, they get something great, but at the expense of much of their stuff being magically weakened, and their 'something great' turns out to be less great than originally expected too. Maybe they wish for a particular item; okay, they get a cursed copy of that item, you just decide what kind of curse. Maybe it breaks after its first use, or if used by someone of non-evil alignment, or if activated in natural sunlight. Etc. The Shatter and Mordenkainen's Disjunction spells aren't only on PC sor/wiz spell lists...... And Sunder/Improved Sunder isn't a feat exclusively available to PCs. Just don't over-use them with NPCs. [/QUOTE]
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