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<blockquote data-quote="Henry" data-source="post: 2227240" data-attributes="member: 158"><p>Are you asking which we prefer?</p><p></p><p>I actually do BOTH, depending on Campaign. </p><p></p><p>Examples: My Forgotten Realms game I ran about two years ago. The PCs ran around and did their think, but there were also events that kept going on around them. If they interfered, they did. If they didn't, then the events went on. Some things they couldn't help (e.g. they once came across 4 Epic-Levels fighting an Ancient Brown Dragon. They sat and had tea with the Epics' entourage and swapped info while they watched the titanic battle.) Other times they tried to help and got hurt badly because the challenge was too much (a village was invaded by giants, and they charged in without being tough enough to handle it. They escaped and hid out while the town was destroyed, then helped the refugees retreat to a nearby fort). </p><p></p><p></p><p>In my Eberron game we recently ended, the PCs were the ONLY ones equipped to deal with the situation. If they didn't stop the mad warforged from doing something bad, Knorvaire was indeed kaput. They were hailed as heroes when they returned to Sharn.</p><p></p><p>I use both styles, but not in the same campaign.</p></blockquote><p></p>
[QUOTE="Henry, post: 2227240, member: 158"] Are you asking which we prefer? I actually do BOTH, depending on Campaign. Examples: My Forgotten Realms game I ran about two years ago. The PCs ran around and did their think, but there were also events that kept going on around them. If they interfered, they did. If they didn't, then the events went on. Some things they couldn't help (e.g. they once came across 4 Epic-Levels fighting an Ancient Brown Dragon. They sat and had tea with the Epics' entourage and swapped info while they watched the titanic battle.) Other times they tried to help and got hurt badly because the challenge was too much (a village was invaded by giants, and they charged in without being tough enough to handle it. They escaped and hid out while the town was destroyed, then helped the refugees retreat to a nearby fort). In my Eberron game we recently ended, the PCs were the ONLY ones equipped to deal with the situation. If they didn't stop the mad warforged from doing something bad, Knorvaire was indeed kaput. They were hailed as heroes when they returned to Sharn. I use both styles, but not in the same campaign. [/QUOTE]
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