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<blockquote data-quote="deltadave" data-source="post: 2233137" data-attributes="member: 13875"><p>The PC's may become central to world events if they choose to do so. The entire campaign can run with the characters pursuing a side event storyline while the real important events are going on around them. I throw hooks for them to switch over to other storylines if they want, but IME they are mostly ignored in favor of their involvement in the current event line.</p><p></p><p>I do make it difficult to be heroic and many players aren't up to the challenges facing true heros, but that makes the truly heroic storylines stand out all the more. </p><p></p><p>BTW - the game sessions _always_ center around the PC's. The other stuff is introduced into the game by way of rumor, bards, newspapers and TV depending on the setting.</p></blockquote><p></p>
[QUOTE="deltadave, post: 2233137, member: 13875"] The PC's may become central to world events if they choose to do so. The entire campaign can run with the characters pursuing a side event storyline while the real important events are going on around them. I throw hooks for them to switch over to other storylines if they want, but IME they are mostly ignored in favor of their involvement in the current event line. I do make it difficult to be heroic and many players aren't up to the challenges facing true heros, but that makes the truly heroic storylines stand out all the more. BTW - the game sessions _always_ center around the PC's. The other stuff is introduced into the game by way of rumor, bards, newspapers and TV depending on the setting. [/QUOTE]
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