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<blockquote data-quote="Voldrath" data-source="post: 1362610" data-attributes="member: 1853"><p>I had one character in a mercenary campaign that killed or nullified two whole parties.</p><p></p><p> The first mission was to escort a charge(nymph) to a diplomatic function. Each character was approached with an offer to see that she never got there. only the cleric of kord declined. All went smoothly until we reached the port city and found ship passage sold out. his raven familiar filched two tickets for him and the charge, one bought a second hand ticket, another managed to sneak onboard, the last two were stuck on the barge tied to the back of the ship. 1st night He cut loose the barge. 2nd night sneaky killed himself before he could frame him for rigging the sails(coward). He then walked in of the last already about to cleave her two. A dead bird, an invisibility spell, and a coup-de-grace with a musket later he couldn't go through with killing her.</p><p>wore that black feather twined in his hair for a long time.</p><p></p><p>The second instance him the two from the barge and an annoying new character managed to earn a single wish between the four of them he wanted to use it to restore his familiar. the other two decided they'd give up their wish if he killed the annoying one later (who'd given his part freely) . What will a mage not do to revive a beloved companion? That left him bitter.</p><p></p><p> The last instance was in a wealthy colecter/smuglers home over the chance to acquire a prototype revolver pistol. My character wanted that badly, he was a gun-smith. one pc sided with the collector, one sided with my character (died in the battle), and the bystander was killed for his silence.</p><p></p><p>Being the sole survivor of two missions that failed in disaster he decided not to return to the guild for his own safety. Character retired.</p></blockquote><p></p>
[QUOTE="Voldrath, post: 1362610, member: 1853"] I had one character in a mercenary campaign that killed or nullified two whole parties. The first mission was to escort a charge(nymph) to a diplomatic function. Each character was approached with an offer to see that she never got there. only the cleric of kord declined. All went smoothly until we reached the port city and found ship passage sold out. his raven familiar filched two tickets for him and the charge, one bought a second hand ticket, another managed to sneak onboard, the last two were stuck on the barge tied to the back of the ship. 1st night He cut loose the barge. 2nd night sneaky killed himself before he could frame him for rigging the sails(coward). He then walked in of the last already about to cleave her two. A dead bird, an invisibility spell, and a coup-de-grace with a musket later he couldn't go through with killing her. wore that black feather twined in his hair for a long time. The second instance him the two from the barge and an annoying new character managed to earn a single wish between the four of them he wanted to use it to restore his familiar. the other two decided they'd give up their wish if he killed the annoying one later (who'd given his part freely) . What will a mage not do to revive a beloved companion? That left him bitter. The last instance was in a wealthy colecter/smuglers home over the chance to acquire a prototype revolver pistol. My character wanted that badly, he was a gun-smith. one pc sided with the collector, one sided with my character (died in the battle), and the bystander was killed for his silence. Being the sole survivor of two missions that failed in disaster he decided not to return to the guild for his own safety. Character retired. [/QUOTE]
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