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<blockquote data-quote="D+1" data-source="post: 1363981" data-attributes="member: 13654"><p>Can I get an Amen? Personally, I LIKE a little intra-party violence now and again. It can be all kinds of fun - provided the PLAYERS have mature motives for it (read: in-character motives) and it isn't a situation that will DISRUPT the game as opposed to enhance the experience for everyone.</p><p></p><p>My personal dictate regarding this sort of thing starts out at character creation - nobody has the right to create a character that is intended to disrupt the game by being diametrically opposed to other PC's whether it be by alignment, attitude, class, whatever. You just don't have the right to be a jerk. Now in the midst of a campaign if characters BECOME diametrically opposed to each other for whatever reason then I WELCOME that sort of situation as being a natural and INTENDED part of roleplaying. How it's handled from there depends a lot on the players. If they can accept that their character can and will die capriciously at the hands of monsters and villains then they bloody well ought to be just as accepting of their character dying at the hands of another PC with malice aforethought.</p><p></p><p>Only if the players fail in their maturity checks should the DM intervene to any significant degree. If one or more players just can't handle it or it looks as if the campaign could be headed for a train wreck, then the DM should step in and simply lay down the law - the campaign will NOT be sacrificed to the childish tantrums of players. Whether the PC's are forced to make nice, one or more PC's are forcibly retired, or it's all just hashed out in reasonable conversation matters little and there's not exactly a one-size-fits-all solution to such situations anyway. The DM must use his best judgement in resolving the situation to the satisfaction of everyone.</p><p></p><p>Bad for enjoyment, yes. But I've virtually never seen it happen and I probably couldn't count the number of assasinations and assaults that have taken place over the years in D&D games I've been in as DM or player. ANY player can have a day where they'll just lose it, though some are obviously more prone than others. Knowing your players and knowing when to lay down the law are key. But the first step is always communications - make sure everyone is on the same page as to what might happen and why. If somebody has a problem with it then FIND OUT before it comes to a head.</p><p></p><p>Otherwise there's no reason it can't be as fun and interesting a part of the game as any other.</p></blockquote><p></p>
[QUOTE="D+1, post: 1363981, member: 13654"] Can I get an Amen? Personally, I LIKE a little intra-party violence now and again. It can be all kinds of fun - provided the PLAYERS have mature motives for it (read: in-character motives) and it isn't a situation that will DISRUPT the game as opposed to enhance the experience for everyone. My personal dictate regarding this sort of thing starts out at character creation - nobody has the right to create a character that is intended to disrupt the game by being diametrically opposed to other PC's whether it be by alignment, attitude, class, whatever. You just don't have the right to be a jerk. Now in the midst of a campaign if characters BECOME diametrically opposed to each other for whatever reason then I WELCOME that sort of situation as being a natural and INTENDED part of roleplaying. How it's handled from there depends a lot on the players. If they can accept that their character can and will die capriciously at the hands of monsters and villains then they bloody well ought to be just as accepting of their character dying at the hands of another PC with malice aforethought. Only if the players fail in their maturity checks should the DM intervene to any significant degree. If one or more players just can't handle it or it looks as if the campaign could be headed for a train wreck, then the DM should step in and simply lay down the law - the campaign will NOT be sacrificed to the childish tantrums of players. Whether the PC's are forced to make nice, one or more PC's are forcibly retired, or it's all just hashed out in reasonable conversation matters little and there's not exactly a one-size-fits-all solution to such situations anyway. The DM must use his best judgement in resolving the situation to the satisfaction of everyone. Bad for enjoyment, yes. But I've virtually never seen it happen and I probably couldn't count the number of assasinations and assaults that have taken place over the years in D&D games I've been in as DM or player. ANY player can have a day where they'll just lose it, though some are obviously more prone than others. Knowing your players and knowing when to lay down the law are key. But the first step is always communications - make sure everyone is on the same page as to what might happen and why. If somebody has a problem with it then FIND OUT before it comes to a head. Otherwise there's no reason it can't be as fun and interesting a part of the game as any other. [/QUOTE]
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