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pc classes as enemies
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<blockquote data-quote="unan oranis" data-source="post: 4881292" data-attributes="member: 65462"><p>I appreciate that a fully statted up npc is not usually a good idea; but two counter points if I may...</p><p></p><p>1. It's not hard or time consuming to generate, unlike 3e. I input class, race and then push a button, tweaking if I wish afterward.</p><p></p><p>2. The real pc's would not normally interact with the feats, skills etc so much as to justify a full on character sheet for the villains... BUT that holds true only for 99% of their enemies whom they will never see again.</p><p></p><p></p><p>These badguys will likely be contesting the group over numerous encounters, skill challenges and political manuevering. </p><p></p><p>The lack of utility and non-combat details for most monsters is exactly why im thinking of running this "anti-party" as hyper detailed.</p><p></p><p></p><p>The middleground, methinks, is to use the monsterbuilder to develop these enemies so that they are only two or three times more complicated than usual, and hand pick a few magic items to give them a chance at navigating a wide range of situations, like a ring of featherfall that sort of deal.</p></blockquote><p></p>
[QUOTE="unan oranis, post: 4881292, member: 65462"] I appreciate that a fully statted up npc is not usually a good idea; but two counter points if I may... 1. It's not hard or time consuming to generate, unlike 3e. I input class, race and then push a button, tweaking if I wish afterward. 2. The real pc's would not normally interact with the feats, skills etc so much as to justify a full on character sheet for the villains... BUT that holds true only for 99% of their enemies whom they will never see again. These badguys will likely be contesting the group over numerous encounters, skill challenges and political manuevering. The lack of utility and non-combat details for most monsters is exactly why im thinking of running this "anti-party" as hyper detailed. The middleground, methinks, is to use the monsterbuilder to develop these enemies so that they are only two or three times more complicated than usual, and hand pick a few magic items to give them a chance at navigating a wide range of situations, like a ring of featherfall that sort of deal. [/QUOTE]
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