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General Tabletop Discussion
*Pathfinder & Starfinder
pc classes as enemies
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<blockquote data-quote="Dr_Sage" data-source="post: 4881313" data-attributes="member: 36185"><p>I see 3 pronlems when using PCs builds to create NPCs, both playtested in DnD and OnLine MMOrpgs:</p><p> </p><p>1 - The PC would rapdily destroy a PC. Initiative , surprise and the like would count too much in my opinion. Many people pointed this before me.</p><p> </p><p>2 - "Real PCs" usually spend some of their resourses (including feats etc.) that are not very effective if they would be "on the other side of the table". Thats include flavor decisions and stuff that increases healing surges and survivability in general. (Durable Feat for example). That would make "DM PCs" more effective in general, focused on "1 big combat".</p><p> </p><p>3- Daily powers would never be balanced, becuse "real PCs" usually have to decide when and where to use them, specially if they have multiple encounters. Let' s be honest: "DM's PCs" would probably aways have their daily stuff ready to unleash.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> </p><p>I have used "DM NPC" and almost killed a party member instantly with a daily power (Hunt's End) and by the same tolken the bastard went down rapidly when focused.<img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p></blockquote><p></p>
[QUOTE="Dr_Sage, post: 4881313, member: 36185"] I see 3 pronlems when using PCs builds to create NPCs, both playtested in DnD and OnLine MMOrpgs: 1 - The PC would rapdily destroy a PC. Initiative , surprise and the like would count too much in my opinion. Many people pointed this before me. 2 - "Real PCs" usually spend some of their resourses (including feats etc.) that are not very effective if they would be "on the other side of the table". Thats include flavor decisions and stuff that increases healing surges and survivability in general. (Durable Feat for example). That would make "DM PCs" more effective in general, focused on "1 big combat". 3- Daily powers would never be balanced, becuse "real PCs" usually have to decide when and where to use them, specially if they have multiple encounters. Let' s be honest: "DM's PCs" would probably aways have their daily stuff ready to unleash.;) I have used "DM NPC" and almost killed a party member instantly with a daily power (Hunt's End) and by the same tolken the bastard went down rapidly when focused.:blush: [/QUOTE]
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