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pc classes as enemies
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4881416" data-attributes="member: 834"><p>Well, I would just point out, as others have hinted, that when it comes to the final showdown, if two bands of PC of equal levels fight each other, there is a a 50% chances that the bad guys will kill your guys. And whoever wins, odds will be that the the tipping points will come very early in the fight.</p><p></p><p>Actually, unless you purposefully handicap yourself while designing the bad guys, I say your NPCs will have more than a 50% to win. A whole party designed by a single person tends to be more optimized than what several players simply creating PCs they'd like to play can achieve.</p><p></p><p>If your players don't mind that kind of challenge, it's all good. Just prepare for some of this : ''Arg, if my daily had hit, we would have won...''</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4881416, member: 834"] Well, I would just point out, as others have hinted, that when it comes to the final showdown, if two bands of PC of equal levels fight each other, there is a a 50% chances that the bad guys will kill your guys. And whoever wins, odds will be that the the tipping points will come very early in the fight. Actually, unless you purposefully handicap yourself while designing the bad guys, I say your NPCs will have more than a 50% to win. A whole party designed by a single person tends to be more optimized than what several players simply creating PCs they'd like to play can achieve. If your players don't mind that kind of challenge, it's all good. Just prepare for some of this : ''Arg, if my daily had hit, we would have won...'' [/QUOTE]
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