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<blockquote data-quote="Awakened" data-source="post: 3699168" data-attributes="member: 13299"><p>Okay, I've got a brainstorming exercise.</p><p>What colorful, interesting, useful, or just plain bizarre limitations can you come up with for players looking to embark on a campaign? They can be simple, like</p><p></p><p>1. All characters must be fighters.</p><p>2. No gnomes.</p><p>3. No arcane spellcasters.</p><p></p><p>To something more quirky or meta-gamed, such as</p><p>4. All classes, races, and feats must be taken from book outside of WOTC's catalog</p><p>5. Everyone must devote at least four skill ranks to a Craft skill at first level</p><p>6. All characters must be created independent from each other, and the results must be kept secret until the first session</p><p>7. All races chosen must have level adjustment penalties, game starts at 5th level</p><p></p><p>To fun little explorations, like</p><p>8. Everyone creates a character. The first session, the characters are randomly passed out. You cannot wind up with the character you created.</p><p>9. Every character will have to have a Secret, which is randomly drawn from a number of cards. In the deck are cards that say things like "Is a Vampire," "Actually a spy from the enemy", "Transforms into a giant, LG bug", and "requires daily drug intake to prevent an exhausted state"</p><p>10. Stats are rolled randomly, with the first one automatically assigned to Str, the second to Dex, and so on</p><p>11. Group split into two competing parties that develop their own party agendas and characters independently from each other, one good, one evil, (or one chaotic, one lawful for that matter, or one forest folk, one cityfolk, etc.) and the two parties will adventure simultaneously, with a prestated plot point preventing them from outright killing each other</p><p></p><p>I've seen some creative stuff on these boards. Let's see what you can come up with! Who knows, a DM or two might get an idea for a scenario.</p></blockquote><p></p>
[QUOTE="Awakened, post: 3699168, member: 13299"] Okay, I've got a brainstorming exercise. What colorful, interesting, useful, or just plain bizarre limitations can you come up with for players looking to embark on a campaign? They can be simple, like 1. All characters must be fighters. 2. No gnomes. 3. No arcane spellcasters. To something more quirky or meta-gamed, such as 4. All classes, races, and feats must be taken from book outside of WOTC's catalog 5. Everyone must devote at least four skill ranks to a Craft skill at first level 6. All characters must be created independent from each other, and the results must be kept secret until the first session 7. All races chosen must have level adjustment penalties, game starts at 5th level To fun little explorations, like 8. Everyone creates a character. The first session, the characters are randomly passed out. You cannot wind up with the character you created. 9. Every character will have to have a Secret, which is randomly drawn from a number of cards. In the deck are cards that say things like "Is a Vampire," "Actually a spy from the enemy", "Transforms into a giant, LG bug", and "requires daily drug intake to prevent an exhausted state" 10. Stats are rolled randomly, with the first one automatically assigned to Str, the second to Dex, and so on 11. Group split into two competing parties that develop their own party agendas and characters independently from each other, one good, one evil, (or one chaotic, one lawful for that matter, or one forest folk, one cityfolk, etc.) and the two parties will adventure simultaneously, with a prestated plot point preventing them from outright killing each other I've seen some creative stuff on these boards. Let's see what you can come up with! Who knows, a DM or two might get an idea for a scenario. [/QUOTE]
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