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<blockquote data-quote="CM" data-source="post: 1683591" data-attributes="member: 18340"><p>I'm currently running two campaigns, and we do things a little differently in each.</p><p></p><p>In my first campaign with my more experienced players, they realize that keeping the equipment of the deceased would unbalance the game, so they accept the idea that it goes to the family/charity/church of the deceased. The player calculates how close his deceased character was to advancing to the next level. The replacement character is placed the same percentage of the way toward advancement, but one level lower. This way you don't get double-whammied if you were just inches from advancing when you die.</p><p></p><p>In the second campaign, the players aren't happy with donating the deceased's valuables, so I have them make a list of all the items being salvaged. Then I just make sure that the value of that gear is subtracted from upcoming treasure finds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="CM, post: 1683591, member: 18340"] I'm currently running two campaigns, and we do things a little differently in each. In my first campaign with my more experienced players, they realize that keeping the equipment of the deceased would unbalance the game, so they accept the idea that it goes to the family/charity/church of the deceased. The player calculates how close his deceased character was to advancing to the next level. The replacement character is placed the same percentage of the way toward advancement, but one level lower. This way you don't get double-whammied if you were just inches from advancing when you die. In the second campaign, the players aren't happy with donating the deceased's valuables, so I have them make a list of all the items being salvaged. Then I just make sure that the value of that gear is subtracted from upcoming treasure finds. ;) [/QUOTE]
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