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PC Death: How do You Handle It?
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<blockquote data-quote="Jonathan Tweet" data-source="post: 7641498" data-attributes="member: 74672"><p>My 3E campaign, called Elysombra, is the best loved campaign among my game group, which has met somewhat irregularly for 20 years. In that campaign, one theme was that the world that "God" created had been damaged to the core by "the Devil". As such, pointless death was always possible, and I didn't not fudge dice rolls. That really got the players' attention. The first permanent deaths where when the 12th-level party tried to walk into the Church of Hell through the front door, and everyone learned how dangerous nagas are when they throw fireballs. One character succumbed to fireballs, and the wizard was killed by a warded window after she rashly entered the church while flying invisibly. The party had to retreat without the bodies of the two fallen characters, and the enemies captured their hearts so they could not be raised. (I stole that idea from Peter Adkison, who knows his way around high-level D&D.)</p><p></p><p>In Over the Edge, characters can die only when lethal danger is telegraphed to the players ahead of time. The players know when their characters are risking their lives. If they are not in mortal danger, they can fail (and often do) but don't get killed. </p><p></p><p>Here are my notes about Elysombra. I'm especially proud of the reproductive cycle of dragons. </p><p></p><p><a href="http://www.jonathantweet.com/jotelysombrahub.html" target="_blank">http://www.jonathantweet.com/jotelysombrahub.html</a></p></blockquote><p></p>
[QUOTE="Jonathan Tweet, post: 7641498, member: 74672"] My 3E campaign, called Elysombra, is the best loved campaign among my game group, which has met somewhat irregularly for 20 years. In that campaign, one theme was that the world that "God" created had been damaged to the core by "the Devil". As such, pointless death was always possible, and I didn't not fudge dice rolls. That really got the players' attention. The first permanent deaths where when the 12th-level party tried to walk into the Church of Hell through the front door, and everyone learned how dangerous nagas are when they throw fireballs. One character succumbed to fireballs, and the wizard was killed by a warded window after she rashly entered the church while flying invisibly. The party had to retreat without the bodies of the two fallen characters, and the enemies captured their hearts so they could not be raised. (I stole that idea from Peter Adkison, who knows his way around high-level D&D.) In Over the Edge, characters can die only when lethal danger is telegraphed to the players ahead of time. The players know when their characters are risking their lives. If they are not in mortal danger, they can fail (and often do) but don't get killed. Here are my notes about Elysombra. I'm especially proud of the reproductive cycle of dragons. [url]http://www.jonathantweet.com/jotelysombrahub.html[/url] [/QUOTE]
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