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PC Death when the player isn't there
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<blockquote data-quote="jester47" data-source="post: 1976723" data-attributes="member: 2238"><p>I have toyed with the following method in my mind: </p><p></p><p>If the session ends in a place where the characters have a reason for coming and going from the party in relative safety (a town, a secure dwelling in the forest, a keep, or some such place) then the character is not used if that person can't be at the next session. However, if the session ends in the middle of hostile territory (like the characters are going down a hall to the next dungeon level, or they are travelling through orc infested wilderness) and the player can't make the next session, the assumption is made that the character has died do to some random event (like they tripped a trap or some orc sniper got lucky). </p><p></p><p>Actually the more I think about it the more I like it. The problem is adding people in the middle of hostile territory. </p><p></p><p>Oh well somthing to mull over. I think if you are good enough of a DM you can explain the absense of most any character. The only exception is that of being in a hostile environment for an extended period of time. </p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1976723, member: 2238"] I have toyed with the following method in my mind: If the session ends in a place where the characters have a reason for coming and going from the party in relative safety (a town, a secure dwelling in the forest, a keep, or some such place) then the character is not used if that person can't be at the next session. However, if the session ends in the middle of hostile territory (like the characters are going down a hall to the next dungeon level, or they are travelling through orc infested wilderness) and the player can't make the next session, the assumption is made that the character has died do to some random event (like they tripped a trap or some orc sniper got lucky). Actually the more I think about it the more I like it. The problem is adding people in the middle of hostile territory. Oh well somthing to mull over. I think if you are good enough of a DM you can explain the absense of most any character. The only exception is that of being in a hostile environment for an extended period of time. Aaron. [/QUOTE]
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PC Death when the player isn't there
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