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PC Death when the player isn't there
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<blockquote data-quote="Chimera" data-source="post: 1976781" data-attributes="member: 2002"><p>I seriously dislike the Vanishing PC gambit.</p><p></p><p>PCs of players who are absent are played by the group. Well, mostly by one appointed person, but with input from other players and GM advice and veto. They get full experience and suffer full consequences. The only boon I'll grant is in making <em>Raise Dead</em> slightly easier to obtain in such cases.</p><p></p><p>The GM veto is a part of my policy since a PC was very nearly killed in an extremely stupid manner and abandoned (so as not to be found and raised) by the complete and utter twit that was playing him in the other player's absence. The player's actions were completely unacceptable and irresponsible and I wasn't going to let him do that to someone else's character.</p><p></p><p>If you're going to be away from the game for a while, you can let me know that you'd like to have your character leave the group at the first convenient opportunity (ie, the next time they hit town and not in the middle of the Temple of Bad Guys), but this means that they gain no experience in the mean time and may not have a convenient re-entry point if you return to play when the rest of the group is right in the middle of the Temple of Mean People. (Although you can always RP something else via e-mail for that separation time!)</p><p></p><p>On my own end, I always tell my fellow players that they're free to play my PC in my absence and that I accept full consequences for this. If they're killed and cannot be raised, oh gee darn....new character concept!</p></blockquote><p></p>
[QUOTE="Chimera, post: 1976781, member: 2002"] I seriously dislike the Vanishing PC gambit. PCs of players who are absent are played by the group. Well, mostly by one appointed person, but with input from other players and GM advice and veto. They get full experience and suffer full consequences. The only boon I'll grant is in making [i]Raise Dead[/i] slightly easier to obtain in such cases. The GM veto is a part of my policy since a PC was very nearly killed in an extremely stupid manner and abandoned (so as not to be found and raised) by the complete and utter twit that was playing him in the other player's absence. The player's actions were completely unacceptable and irresponsible and I wasn't going to let him do that to someone else's character. If you're going to be away from the game for a while, you can let me know that you'd like to have your character leave the group at the first convenient opportunity (ie, the next time they hit town and not in the middle of the Temple of Bad Guys), but this means that they gain no experience in the mean time and may not have a convenient re-entry point if you return to play when the rest of the group is right in the middle of the Temple of Mean People. (Although you can always RP something else via e-mail for that separation time!) On my own end, I always tell my fellow players that they're free to play my PC in my absence and that I accept full consequences for this. If they're killed and cannot be raised, oh gee darn....new character concept! [/QUOTE]
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