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General Tabletop Discussion
*Pathfinder & Starfinder
PC discussing strategy while in melee
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<blockquote data-quote="mypetrock" data-source="post: 345561" data-attributes="member: 4548"><p>One of the things that I've really started to cut down on is excessive planning during pressure situations. In some pressure situations I get away from turn-based to real-time timing. I think it adds some tension to the situation and forces the players to make the decisions that the might have had to if they were really in the pressure situation.</p><p></p><p>An example: my players attacked a group of hill giants outside a hill giant stronghold. After a singificantly long battle the players were chased back to their hideout and prepared to teleport away. The players are attempting to organize their departure. After about five minutes real time, the giants started lobbing boulders at/into the cave in preparation for an assault one barrage every six seconds of real time. For each miss I pounded on the table and for each hit I told the player how much damage he/she had sustained. The party figured out their plan in short order and escaped.</p><p></p><p>mypetrock</p></blockquote><p></p>
[QUOTE="mypetrock, post: 345561, member: 4548"] One of the things that I've really started to cut down on is excessive planning during pressure situations. In some pressure situations I get away from turn-based to real-time timing. I think it adds some tension to the situation and forces the players to make the decisions that the might have had to if they were really in the pressure situation. An example: my players attacked a group of hill giants outside a hill giant stronghold. After a singificantly long battle the players were chased back to their hideout and prepared to teleport away. The players are attempting to organize their departure. After about five minutes real time, the giants started lobbing boulders at/into the cave in preparation for an assault one barrage every six seconds of real time. For each miss I pounded on the table and for each hit I told the player how much damage he/she had sustained. The party figured out their plan in short order and escaped. mypetrock [/QUOTE]
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