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PC discussing strategy while in melee
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<blockquote data-quote="jgbrowning" data-source="post: 348568" data-attributes="member: 5724"><p><strong>six seconds</strong></p><p></p><p>anything the player can say in six seconds, as their free action, is what their character can say.</p><p></p><p>simple really. they get one free action a round to use whenever they want for speach. if they use a free action for something else they cant speak that six seconds.</p><p></p><p>I make Players mime when thier chars are silenced. If the party says their sneaking, they cant speak. if they do they're not sneaking anymore. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>why?</p><p>1. makes combat shorter</p><p>2. makes each individual player think</p><p>3. makes each individual player make stupid mistakes and learn (or not) from them</p><p>4. makes combats more deadly</p><p>5. intensifies combat</p><p>6. brings the game "to life" by making the players pay close attention</p><p>7. prevents a HELL of a lot of combat disruptions.</p><p>8. prevents the one guy that really knows the rules from acting as a general</p><p>9. stops players who dont know as much from becoming pawns to those who do.</p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 348568, member: 5724"] [b]six seconds[/b] anything the player can say in six seconds, as their free action, is what their character can say. simple really. they get one free action a round to use whenever they want for speach. if they use a free action for something else they cant speak that six seconds. I make Players mime when thier chars are silenced. If the party says their sneaking, they cant speak. if they do they're not sneaking anymore. :) why? 1. makes combat shorter 2. makes each individual player think 3. makes each individual player make stupid mistakes and learn (or not) from them 4. makes combats more deadly 5. intensifies combat 6. brings the game "to life" by making the players pay close attention 7. prevents a HELL of a lot of combat disruptions. 8. prevents the one guy that really knows the rules from acting as a general 9. stops players who dont know as much from becoming pawns to those who do. joe b. [/QUOTE]
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