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*Pathfinder & Starfinder
PC discussing strategy while in melee
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<blockquote data-quote="tburdett" data-source="post: 348781" data-attributes="member: 4714"><p>I'll top that.</p><p></p><p>I'll borrow an optional game mechanic from Star Fleet Battles and require that the players plot out their actions 4 rounds in advance.</p><p></p><p>I know that SFB only requires you to plot for 1 turn when using this rule but by expanding that to 4 turns it should really cut down on player interaction!</p><p></p><p>As an added bonus, the elimination of talking between the players should give me an extra edge during the combats!</p><p></p><p>After all, I can plan out what ALL of the creatures are all going to do without having to say a word! Even the most insignificant group of goblins or kobolds can exhibit flawless teamwork and execution using my system!</p><p></p><p>I'll be generous and give them 30 seconds to do this (that's 6 seconds a round, with an extra 6 seconds thrown in because I'm a nice guy!). Any player who can't get their plot done in the alloted time dies! It doesn't get much quicker or simpler than that!</p><p></p><p>Once their plot sheet is turned in I will require that they leave the room. This isn't required under the SFB rules, but it should prevent any of them from arguing with me. And, as we all know, any time you can cut down on arguing it will speed up the game!</p><p></p><p>I will move the figures and determine, based upon what they have plotted, what their characters do. Once I have finished with those 4 rounds worth of activity I will allow the players to re-enter the room, study the situation (position, hit points, etc) for 30 seconds and then plot the next 4 rounds.</p><p></p><p>This should REALLY speed the game up!</p></blockquote><p></p>
[QUOTE="tburdett, post: 348781, member: 4714"] I'll top that. I'll borrow an optional game mechanic from Star Fleet Battles and require that the players plot out their actions 4 rounds in advance. I know that SFB only requires you to plot for 1 turn when using this rule but by expanding that to 4 turns it should really cut down on player interaction! As an added bonus, the elimination of talking between the players should give me an extra edge during the combats! After all, I can plan out what ALL of the creatures are all going to do without having to say a word! Even the most insignificant group of goblins or kobolds can exhibit flawless teamwork and execution using my system! I'll be generous and give them 30 seconds to do this (that's 6 seconds a round, with an extra 6 seconds thrown in because I'm a nice guy!). Any player who can't get their plot done in the alloted time dies! It doesn't get much quicker or simpler than that! Once their plot sheet is turned in I will require that they leave the room. This isn't required under the SFB rules, but it should prevent any of them from arguing with me. And, as we all know, any time you can cut down on arguing it will speed up the game! I will move the figures and determine, based upon what they have plotted, what their characters do. Once I have finished with those 4 rounds worth of activity I will allow the players to re-enter the room, study the situation (position, hit points, etc) for 30 seconds and then plot the next 4 rounds. This should REALLY speed the game up! [/QUOTE]
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