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<blockquote data-quote="DemoMonkey" data-source="post: 8272895" data-attributes="member: 6803203"><p>When I read the interaction in the link, I read it as the other player <strong>as their character saying </strong>“<em>Yeah yeah,” interrupts my fellow tiefling<span style="color: rgb(0, 0, 0)">. “I can cast thaumaturgy too. Big whoop.</span>”</em></p><p></p><p>Which to me is a 100% appropriate in-game interaction between PCs. "Don't try to intimidate ME buddy, I share a Tiny Hut with you and I know your tricks!"</p><p></p><p>It is rare - and not particularly important - for a PC to be exceptional to the other PCs. If you want to make them (and their player) feel special, they need to interact with the mundanes more.</p><p></p><p>Let them absolutely roll a street gang who has the temerity to cross them. Throw circumstance appropriate challenge 1/2 encounters at them when they are Level 6. <strong>Don't have the world around them always keep pace with them, so that they never seem awesome.</strong></p></blockquote><p></p>
[QUOTE="DemoMonkey, post: 8272895, member: 6803203"] When I read the interaction in the link, I read it as the other player [B]as their character saying [/B]“[I]Yeah yeah,” interrupts my fellow tiefling[COLOR=rgb(0, 0, 0)]. “I can cast thaumaturgy too. Big whoop.[/COLOR]”[/I] Which to me is a 100% appropriate in-game interaction between PCs. "Don't try to intimidate ME buddy, I share a Tiny Hut with you and I know your tricks!" It is rare - and not particularly important - for a PC to be exceptional to the other PCs. If you want to make them (and their player) feel special, they need to interact with the mundanes more. Let them absolutely roll a street gang who has the temerity to cross them. Throw circumstance appropriate challenge 1/2 encounters at them when they are Level 6. [B]Don't have the world around them always keep pace with them, so that they never seem awesome.[/B] [/QUOTE]
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