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<blockquote data-quote="Shiroiken" data-source="post: 8273009" data-attributes="member: 6775477"><p>First of all, I'm 100% sure I understand the question, as the proposed question seems to relate to the world, while the comic seems to relate to the party.</p><p></p><p>When dealing with the world, I've found the easiest way to remind the players that their characters are exception is to STOP making them roll for everything! When the town drunk irritates the 5th level barbarian, don't roll initiative or require athletics checks, just ask the player to describe what they're doing (modify it as needed). Higher level characters are exceptional, but forcing them to make trivial rolls takes this away with a fickle d20. Dice should only be used if the outcome is in question.</p><p></p><p>Interparty is trickier, depending on player personalities. While the verbiage might have been unacceptable, there are players with something that drives them to "prove" how much better their character is at everything. I've seen entire campaigns collapse because of it, with one happening during session 0 (one player rolled extraordinarily well for ability scores, offending another player who rolled subpar). My solution to this has been to not play with these types anymore, which is my recommendation to others.</p><p></p><p>There are times when a player might feel inferior without cause, such as in the monk example. Monk abilities tend to not be flashy, making them less noticeable and less exciting. If a player feels this way, the DM can try to offer challenges that allow their abilities to shine (such has having Daredevil hearing the villain several blocks away and verifying the prisoner is lying, none of which Captain Marvel can do). Sometime though, a character isn't a good fit for the party/campaign, such as an enchantment bard in a campaign dedicated to fighting undead, in which case the DM should suggest the character retire, replaced by a better fitting one.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8273009, member: 6775477"] First of all, I'm 100% sure I understand the question, as the proposed question seems to relate to the world, while the comic seems to relate to the party. When dealing with the world, I've found the easiest way to remind the players that their characters are exception is to STOP making them roll for everything! When the town drunk irritates the 5th level barbarian, don't roll initiative or require athletics checks, just ask the player to describe what they're doing (modify it as needed). Higher level characters are exceptional, but forcing them to make trivial rolls takes this away with a fickle d20. Dice should only be used if the outcome is in question. Interparty is trickier, depending on player personalities. While the verbiage might have been unacceptable, there are players with something that drives them to "prove" how much better their character is at everything. I've seen entire campaigns collapse because of it, with one happening during session 0 (one player rolled extraordinarily well for ability scores, offending another player who rolled subpar). My solution to this has been to not play with these types anymore, which is my recommendation to others. There are times when a player might feel inferior without cause, such as in the monk example. Monk abilities tend to not be flashy, making them less noticeable and less exciting. If a player feels this way, the DM can try to offer challenges that allow their abilities to shine (such has having Daredevil hearing the villain several blocks away and verifying the prisoner is lying, none of which Captain Marvel can do). Sometime though, a character isn't a good fit for the party/campaign, such as an enchantment bard in a campaign dedicated to fighting undead, in which case the DM should suggest the character retire, replaced by a better fitting one. [/QUOTE]
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