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<blockquote data-quote="Stalker0" data-source="post: 8273010" data-attributes="member: 5889"><p>At the end of the day, the new DM has to do the hardest thing there is for some people.....say No. They have to have a talk with the munchkin and say "hey, your character...you've done nothing wrong, but your character is so much better than everyone else, its skewing the game and detracting from the experience both from them but also from me. So we are going to need to make some changes. Now if that doesn't work from this character and you would rather bring in a new one, that is completely fair, but we need to find a way to bring your person more in line with the rest of the group".</p><p></p><p>That is so very hard for some people to do, have that kind of "confrontation", but it can be 100% necessary for the good of some games. As a long standing DM I've come to learn....if every time I am making an encounter I have to change what I want to do because of ability X....then ability X needs to go. No issue with X messing with me some of the time, that's what abilities are for. But if I literally feel like I'm shaping everything around X, then that's too much.</p><p></p><p>That's ultimately why I banned counterspell in my game. Some DMs are perfectly fine with counterspell, but I was tired of having to make every spellcasting encounter "far enough away to not get counterspelled" or "use counterspell themselves to try to protect themselves", etc. For me it was controlling too much of my encounter design....so I banned it. Haven't looked back since, and now I get to run the casters I want to run. Same reason I nerfed Leomund's Tiny Hut. Sure I could mess with the barrier all the time, or do the classic "the enemies just gather around the barrier and dispel it and kill the party"....once or twice that's fine. Day in and day out, no I just got tired of the party being able to rest with nigh invincibility....so I toned it down. Now its still useful, and I don't have headaches about it.</p><p></p><p>The DM should never feel like the player abilities are controlling their narrative all the time, and its okay to push back if you feel they do. Some people get in the mindset of "well if its in the book the DM just has to deal with it".....and nope, Its my universe, I get to decide what I as a DM want to work against and what I don't. No shame in that, Dming is hard work, no reason to make it harder for yourself.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8273010, member: 5889"] At the end of the day, the new DM has to do the hardest thing there is for some people.....say No. They have to have a talk with the munchkin and say "hey, your character...you've done nothing wrong, but your character is so much better than everyone else, its skewing the game and detracting from the experience both from them but also from me. So we are going to need to make some changes. Now if that doesn't work from this character and you would rather bring in a new one, that is completely fair, but we need to find a way to bring your person more in line with the rest of the group". That is so very hard for some people to do, have that kind of "confrontation", but it can be 100% necessary for the good of some games. As a long standing DM I've come to learn....if every time I am making an encounter I have to change what I want to do because of ability X....then ability X needs to go. No issue with X messing with me some of the time, that's what abilities are for. But if I literally feel like I'm shaping everything around X, then that's too much. That's ultimately why I banned counterspell in my game. Some DMs are perfectly fine with counterspell, but I was tired of having to make every spellcasting encounter "far enough away to not get counterspelled" or "use counterspell themselves to try to protect themselves", etc. For me it was controlling too much of my encounter design....so I banned it. Haven't looked back since, and now I get to run the casters I want to run. Same reason I nerfed Leomund's Tiny Hut. Sure I could mess with the barrier all the time, or do the classic "the enemies just gather around the barrier and dispel it and kill the party"....once or twice that's fine. Day in and day out, no I just got tired of the party being able to rest with nigh invincibility....so I toned it down. Now its still useful, and I don't have headaches about it. The DM should never feel like the player abilities are controlling their narrative all the time, and its okay to push back if you feel they do. Some people get in the mindset of "well if its in the book the DM just has to deal with it".....and nope, Its my universe, I get to decide what I as a DM want to work against and what I don't. No shame in that, Dming is hard work, no reason to make it harder for yourself. [/QUOTE]
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