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<blockquote data-quote="Stalker0" data-source="post: 8273015" data-attributes="member: 5889"><p>That only works in the comics because of the narrative framing. To us externally, its cool to see these individual fights. But in a dnd game....what's to stop Supes from beating Mongul and then super speeding over to the Joker, slapping him a few times and auto winning while Bats takes a coffee break?</p><p></p><p>So the DM could conjure up some narrative that "the joker is doing XYZ at the same time and must be engaged right at the same time as Mongul or terrible ABC will happen". And so yes you get the fight you described.....and once in a while that can be a lot of fun. Now do it again, and the next fight, and the next fight, and the next..... because as soon as you take your foot off that narrative gas.....Superman will just win all the fights, and the Bats player will realize that he simply is not needed.</p><p></p><p>That is the DM problem with power imbalance....they have to narratively force balance through encounter design, but they never get to stop, they have to keep framing things a certain way to keep the players happy, and that is exhausting for a DM to maintain all the time, and not very fun.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8273015, member: 5889"] That only works in the comics because of the narrative framing. To us externally, its cool to see these individual fights. But in a dnd game....what's to stop Supes from beating Mongul and then super speeding over to the Joker, slapping him a few times and auto winning while Bats takes a coffee break? So the DM could conjure up some narrative that "the joker is doing XYZ at the same time and must be engaged right at the same time as Mongul or terrible ABC will happen". And so yes you get the fight you described.....and once in a while that can be a lot of fun. Now do it again, and the next fight, and the next fight, and the next..... because as soon as you take your foot off that narrative gas.....Superman will just win all the fights, and the Bats player will realize that he simply is not needed. That is the DM problem with power imbalance....they have to narratively force balance through encounter design, but they never get to stop, they have to keep framing things a certain way to keep the players happy, and that is exhausting for a DM to maintain all the time, and not very fun. [/QUOTE]
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