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<blockquote data-quote="ph0rk" data-source="post: 8273078" data-attributes="member: 16266"><p>The thing this, these ideas permeate.</p><p></p><p>I was playing in a new campaign not too long ago and was getting all shoulder-dusty with a captain of the guard while playing a fighter. I didn't particularly expect a successful intimidate, but leap before looking and all that.</p><p></p><p>The player of the party bard was irritated I was muscling in on <em>their</em> turf - fighters aren't supposed to talk to NPCs!</p><p></p><p>Now, of course someone could say "find better tables" but the game is social and most of us are embedded in networks that go back years or decades, so that isn't realistic. But the ideas are out there and shape both how people play the game and how they react to people that play it differently. Further, those ideas are shored up by potentially marked differences in numbers-on-the-page.</p><p></p><p>I suspect there was at most a 1-2 point difference in potential checks, but it wasn't about the numbers anymore, it was about a character not being in "their lane".</p></blockquote><p></p>
[QUOTE="ph0rk, post: 8273078, member: 16266"] The thing this, these ideas permeate. I was playing in a new campaign not too long ago and was getting all shoulder-dusty with a captain of the guard while playing a fighter. I didn't particularly expect a successful intimidate, but leap before looking and all that. The player of the party bard was irritated I was muscling in on [I]their[/I] turf - fighters aren't supposed to talk to NPCs! Now, of course someone could say "find better tables" but the game is social and most of us are embedded in networks that go back years or decades, so that isn't realistic. But the ideas are out there and shape both how people play the game and how they react to people that play it differently. Further, those ideas are shored up by potentially marked differences in numbers-on-the-page. I suspect there was at most a 1-2 point difference in potential checks, but it wasn't about the numbers anymore, it was about a character not being in "their lane". [/QUOTE]
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