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<blockquote data-quote="pming" data-source="post: 8273612" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Simple. I run a rather low-power game, for the most part. The amount of "WHOA!!!" whiz-bang stuff depends on the setting and edition. But, as 5e is the current iteration, I'll comment on that.</p><p></p><p>My 5e "setting" is called "Genericka"; yes, it's supposed to be 'generic'...basically, core PHB/MM/DMG and that's it. It's also a "sandbox world", meaning I don't have any huge world-history or anything like that; in fact, I don't even have a world map. My current "campaign map" consists of slightly more than this map from Dyson's site: ( <a href="https://dysonlogos.blog/2011/06/11/labyrinth-lord-challenge-of-the-frog-idol/" target="_blank">[Labyrinth Lord] Challenge of the Frog Idol</a> ). A handful of his other maps round out one or two towns and dungeons/ruins. That campaign is still going even though we haven't played in just over a year. Stupid pandemic! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=">:(" title="Mad >:(" data-smilie="4"data-shortname=">:(" /></p><p></p><p>Anyway, in Genericka...most NPC's are <strong>NOT-CLASSED IN ANY WAY</strong>! Meaning 95%+ of the population have no special skills/abilities and tend to have HP's in the 2 to 6 range. The "professional types" that would find themselves in danger... bodyguards, guardsmen, soldiers, etc ...those folks might have some more "special" capabilities and HP's. Still, they aren't much past level 3 to 5 (equivalent). Those who can cast magic are "focused" on a specific 'thing'...I don't give them "levels of Cleric" or "levels of Warlock", for example. They get 'built' with whatever I deem cool to get their theme across. So the Old Woman Apothecary might just be an old woman with 2 hp, but have a special ability of "Can Concoct Various Non-Magical Potions" that let her make Healing Draughts, Burn-Paste Salve, and Sleeping Tinctures that act similar to 'magic' but don't actually do anything magic...and have side-effects (re: healing heals HP's, but you will have scars... sleeping aids will let you sleep, but might give you a Fatigue Level or two for the next day, etc). </p><p></p><p>Bottom line...if you are a 3rd level, fledgling Eldritch Knight, you are quite special; you have multiple times the typical HP's of presents and even guards/militia, your stats are likely better to begin with, and you can cast ACTUAL magic spells. A 3rd level Eldritch Knight versus a guy with 8 to 12 in all his stats, AC 13 and 5hp's is...well..."unbalanced". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Get a group of a half-dozen 3rd level PC's, all with capabilities ranging from Cure spells, Rage, Inspiring Word, Ki powers, blasts of magical fire, and critical hits from the shadows...and you have a 6-pack of PC's that could quite easily decimate a small village all on their own. In minutes. Now make them 10th level? Fugeddaboudit! It'd be like a mercenary group with access to nukes.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8273612, member: 45197"] Hiya! Simple. I run a rather low-power game, for the most part. The amount of "WHOA!!!" whiz-bang stuff depends on the setting and edition. But, as 5e is the current iteration, I'll comment on that. My 5e "setting" is called "Genericka"; yes, it's supposed to be 'generic'...basically, core PHB/MM/DMG and that's it. It's also a "sandbox world", meaning I don't have any huge world-history or anything like that; in fact, I don't even have a world map. My current "campaign map" consists of slightly more than this map from Dyson's site: ( [URL="https://dysonlogos.blog/2011/06/11/labyrinth-lord-challenge-of-the-frog-idol/"][Labyrinth Lord] Challenge of the Frog Idol[/URL] ). A handful of his other maps round out one or two towns and dungeons/ruins. That campaign is still going even though we haven't played in just over a year. Stupid pandemic! >:( Anyway, in Genericka...most NPC's are [B]NOT-CLASSED IN ANY WAY[/B]! Meaning 95%+ of the population have no special skills/abilities and tend to have HP's in the 2 to 6 range. The "professional types" that would find themselves in danger... bodyguards, guardsmen, soldiers, etc ...those folks might have some more "special" capabilities and HP's. Still, they aren't much past level 3 to 5 (equivalent). Those who can cast magic are "focused" on a specific 'thing'...I don't give them "levels of Cleric" or "levels of Warlock", for example. They get 'built' with whatever I deem cool to get their theme across. So the Old Woman Apothecary might just be an old woman with 2 hp, but have a special ability of "Can Concoct Various Non-Magical Potions" that let her make Healing Draughts, Burn-Paste Salve, and Sleeping Tinctures that act similar to 'magic' but don't actually do anything magic...and have side-effects (re: healing heals HP's, but you will have scars... sleeping aids will let you sleep, but might give you a Fatigue Level or two for the next day, etc). Bottom line...if you are a 3rd level, fledgling Eldritch Knight, you are quite special; you have multiple times the typical HP's of presents and even guards/militia, your stats are likely better to begin with, and you can cast ACTUAL magic spells. A 3rd level Eldritch Knight versus a guy with 8 to 12 in all his stats, AC 13 and 5hp's is...well..."unbalanced". ;) Get a group of a half-dozen 3rd level PC's, all with capabilities ranging from Cure spells, Rage, Inspiring Word, Ki powers, blasts of magical fire, and critical hits from the shadows...and you have a 6-pack of PC's that could quite easily decimate a small village all on their own. In minutes. Now make them 10th level? Fugeddaboudit! It'd be like a mercenary group with access to nukes. ^_^ Paul L. Ming [/QUOTE]
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