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[PC Game] Temple of Elemental Evil goes GOLD! Now with chat transcript!
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 1108547" data-attributes="member: 5868"><p>Well, <a href="http://mywebpages.comcast.net/ibnobody/" target="_blank">this FAQ</a> is a little bit out of date -- it was made before the announcement that the rules would be 3.5 -- but is a pretty good indicator. For everything I've seen and read (as well as the development team's info -- they regularly post to a couple of message boards to answer questions), the game will be much truer to the rules than NWN.</p><p></p><p>Combat is turn-based; all the actions are implemented -- ie standard, move, 5' steps, etc -- a lot of the "special attack" feats like trip are in, magic missiles are individually targettable, item creation feats are in, Attacks of Opportunity are correct, etc, etc. Obviously, they have to make some compromises to put the game in CRPG form, but unlike NWN, Troika says they didn't invent any mechanics to add to the game. According to Tim Cain, they tried to be as true to the core rules as they could possibly be.</p><p></p><p>We'll see when we really get our hands on the game, but all of the reviews/previews thus far have held up to expectations. The game is single-player and party-based, so it won't be replicating the DM+players multiplayer aspect that NWN does, but otherwise looks to be completely true to the pan-and-paper game.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 1108547, member: 5868"] Well, [url=http://mywebpages.comcast.net/ibnobody/]this FAQ[/url] is a little bit out of date -- it was made before the announcement that the rules would be 3.5 -- but is a pretty good indicator. For everything I've seen and read (as well as the development team's info -- they regularly post to a couple of message boards to answer questions), the game will be much truer to the rules than NWN. Combat is turn-based; all the actions are implemented -- ie standard, move, 5' steps, etc -- a lot of the "special attack" feats like trip are in, magic missiles are individually targettable, item creation feats are in, Attacks of Opportunity are correct, etc, etc. Obviously, they have to make some compromises to put the game in CRPG form, but unlike NWN, Troika says they didn't invent any mechanics to add to the game. According to Tim Cain, they tried to be as true to the core rules as they could possibly be. We'll see when we really get our hands on the game, but all of the reviews/previews thus far have held up to expectations. The game is single-player and party-based, so it won't be replicating the DM+players multiplayer aspect that NWN does, but otherwise looks to be completely true to the pan-and-paper game. [/QUOTE]
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[PC Game] Temple of Elemental Evil goes GOLD! Now with chat transcript!
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