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<blockquote data-quote="Matthias" data-source="post: 5949014" data-attributes="member: 3625"><p>I've been doing similar math juggling such as what you present in the second table, but I never really liked the results of the different methods I used. But perhaps the quoted text above holds the key to what I need, particularly in light of the last sentence of it.</p><p></p><p>So what do you think of this--here is a breakdown of gp per PC level into five categories: 30, 25, 20, 15, and 10 percent. Each category should be assigned to one of the five equipment types: weapons, protection, magic, limited use, and other gear. A melee character will want to spend much of his money on weapons and protection while a caster would have the bulk of his gp invested in magic & limited-use items. A GM may use this table to have PCs start with magic items, but if they are lower-level (6th or less), the GM may want to replace "magic" as a category with "alchemical items" or something similar.</p><p></p><p></p><p>[code]</p><p>Level Total 30% 25% 20% 15% 10%</p><p></p><p>1 500 150 125 100 75 50</p><p>2 1000 300 250 200 150 100</p><p>3 3000 900 750 600 450 300</p><p>4 6000 1800 1500 1200 900 600</p><p>5 10500 3150 2625 2100 1575 1050</p><p>6 16000 4800 4000 3200 2400 1600</p><p>7 23500 7050 5875 4700 3525 2350</p><p>8 33000 9900 8250 6600 4950 3300</p><p>9 46000 13800 11500 9200 6900 4600</p><p>10 62000 18600 15500 12400 9300 6200</p><p>11 82000 24600 20500 16400 12300 8200</p><p>12 108000 32400 27000 21600 16200 10800</p><p>13 140000 42000 35000 28000 21000 14000</p><p>14 185000 55500 46250 37000 27750 18500</p><p>15 240000 72000 60000 48000 36000 24000</p><p>16 315000 94500 78750 63000 47250 31500</p><p>17 410000 123000 102500 82000 61500 41000</p><p>18 530000 159000 132500 106000 79500 53000</p><p>19 685000 205500 171250 137000 102750 68500</p><p>20 880000 264000 220000 176000 132000 88000</p><p>[/code]</p></blockquote><p></p>
[QUOTE="Matthias, post: 5949014, member: 3625"] I've been doing similar math juggling such as what you present in the second table, but I never really liked the results of the different methods I used. But perhaps the quoted text above holds the key to what I need, particularly in light of the last sentence of it. So what do you think of this--here is a breakdown of gp per PC level into five categories: 30, 25, 20, 15, and 10 percent. Each category should be assigned to one of the five equipment types: weapons, protection, magic, limited use, and other gear. A melee character will want to spend much of his money on weapons and protection while a caster would have the bulk of his gp invested in magic & limited-use items. A GM may use this table to have PCs start with magic items, but if they are lower-level (6th or less), the GM may want to replace "magic" as a category with "alchemical items" or something similar. [code] Level Total 30% 25% 20% 15% 10% 1 500 150 125 100 75 50 2 1000 300 250 200 150 100 3 3000 900 750 600 450 300 4 6000 1800 1500 1200 900 600 5 10500 3150 2625 2100 1575 1050 6 16000 4800 4000 3200 2400 1600 7 23500 7050 5875 4700 3525 2350 8 33000 9900 8250 6600 4950 3300 9 46000 13800 11500 9200 6900 4600 10 62000 18600 15500 12400 9300 6200 11 82000 24600 20500 16400 12300 8200 12 108000 32400 27000 21600 16200 10800 13 140000 42000 35000 28000 21000 14000 14 185000 55500 46250 37000 27750 18500 15 240000 72000 60000 48000 36000 24000 16 315000 94500 78750 63000 47250 31500 17 410000 123000 102500 82000 61500 41000 18 530000 159000 132500 106000 79500 53000 19 685000 205500 171250 137000 102750 68500 20 880000 264000 220000 176000 132000 88000 [/code] [/QUOTE]
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