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General Tabletop Discussion
*TTRPGs General
PC Gen and OGL(?) Compliancy
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<blockquote data-quote="Mynex" data-source="post: 383522" data-attributes="member: 2136"><p><strong>Here I am to savve the day!!!!</strong></p><p></p><p>Okay, bad Mighty Mouse sorry. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Slander, Thanks for piping up, you're mostly right. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Wizards did NOT lay the smack down, actually at GenCon we were looking for Each other (quite by accident we managed to get Anthony V on his lunch so the timimg on saturday was perfect!).</p><p></p><p>And the split is pretty accurate to what you stated. Code is D20STL and Data files are OGL.</p><p></p><p>Yes the 2 work together as a whole, but the code _can not_ contain any character information, it can _only_ interpret from the data files what to do for character creation.</p><p></p><p>For compliancy the only thing that is really gone from the code for D20 compliancy is the ability to roll random stats. That's it. Everything else was pretty much backend stuff, taking things out of the code and putting it into list files. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That cover it guys? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mynex, post: 383522, member: 2136"] [b]Here I am to savve the day!!!![/b] Okay, bad Mighty Mouse sorry. :p Slander, Thanks for piping up, you're mostly right. :) Wizards did NOT lay the smack down, actually at GenCon we were looking for Each other (quite by accident we managed to get Anthony V on his lunch so the timimg on saturday was perfect!). And the split is pretty accurate to what you stated. Code is D20STL and Data files are OGL. Yes the 2 work together as a whole, but the code _can not_ contain any character information, it can _only_ interpret from the data files what to do for character creation. For compliancy the only thing that is really gone from the code for D20 compliancy is the ability to roll random stats. That's it. Everything else was pretty much backend stuff, taking things out of the code and putting it into list files. :) That cover it guys? :) [/QUOTE]
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