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PC histories/backstories -- help, hindrance, neither?
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<blockquote data-quote="irdeggman" data-source="post: 1858099" data-attributes="member: 16285"><p>One thing I really hate is when the DM says "Your PC is from here. Your PC knows these languages (usually regional dialects). Give me a d100 roll, give me a d10 roll, give me a d20 roll. Here is your PCs family history, and personal ties."</p><p></p><p>There is no real connection between the player and his character - it is just an extension of the DM.</p><p></p><p>My current D&D DM does this. In his mind he has created a detailed world (based on an old game he ran unfortunately only 1 of the 10 or so playing player's played in it so no one knows how things interrelate. He made a feeble attempt to write things down when we started playing. We started this promptly after 3.0 came out. He had "special" races for his dwarves, elves and human subcultures but did not really deal with them game-mechanically to balance them. For example his elves had susceptablity to cold iron. In his original write up (prior to 3.5) this meant they took extra damage from steel and iron based weapons and even some from using metal cookware and utensils. Now he never included any benefit to make up for this and until a player ran an elf it didn't get addressed. He also had dwarves be creatures of the earth and any severe damage they took (vaguely described by him) required healing to be performed by a dwarven spellcaster. We did have 2 dwarves running at the time and one was a bard but we haven't yet had the "severe" damage come into play.</p><p></p><p>When we "converted" to 3.5 I tried to work with him to create some balance on these issues so they are better, but still not well done IMO.</p><p></p><p>Now on the other hand this DM when he plays in a game runs very detailed PCs with rich personal histories. So go figure how one can not bring over things to both sides of the table.</p><p></p><p>Now when playing I generally make up some kind of history to explain what drives my PC. In our d20 Star Wars game (which started as a West End one) I run a couple of very detailed PCs. I just happen to work well with another player who happens to be a DM for our Alternity Star*Drive and Alternity Gamma World games. We ahve developed characters that work well together. Our oldest characters didn't know each other before meeting but have since become "best friends" even though mine is a Klatoonian. Our newest characters are both force usering brothers from a planet that is ripe with natural force users and has a spiritual/primative nature. His is a force adapt/finger while mine is a fringer/jedi warrior. I made up some info as to why our PCs were in exile. The Empire was going to capture and disect my PCs brother (older)and my PC needed to get him off planet before that happened. My PC's brother thought that the Imperials were after my PC since he "stole" something from them and delivered it to the Rebellion. It was actually a ruse to convice my PCs brother to leave.</p><p></p><p>Now this hasn't developed into a deep thread in the game, but every now and then the GM has the Imperials do a second look at our characters. Thank goodness for the Jedi Mind trick "these aren't the people you are looking for." But it does provide a reason for the deep caretaking of each other our PCs have. No one messes with my brother - and they both are willing to sacrifice each other for the other if needed.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 1858099, member: 16285"] One thing I really hate is when the DM says "Your PC is from here. Your PC knows these languages (usually regional dialects). Give me a d100 roll, give me a d10 roll, give me a d20 roll. Here is your PCs family history, and personal ties." There is no real connection between the player and his character - it is just an extension of the DM. My current D&D DM does this. In his mind he has created a detailed world (based on an old game he ran unfortunately only 1 of the 10 or so playing player's played in it so no one knows how things interrelate. He made a feeble attempt to write things down when we started playing. We started this promptly after 3.0 came out. He had "special" races for his dwarves, elves and human subcultures but did not really deal with them game-mechanically to balance them. For example his elves had susceptablity to cold iron. In his original write up (prior to 3.5) this meant they took extra damage from steel and iron based weapons and even some from using metal cookware and utensils. Now he never included any benefit to make up for this and until a player ran an elf it didn't get addressed. He also had dwarves be creatures of the earth and any severe damage they took (vaguely described by him) required healing to be performed by a dwarven spellcaster. We did have 2 dwarves running at the time and one was a bard but we haven't yet had the "severe" damage come into play. When we "converted" to 3.5 I tried to work with him to create some balance on these issues so they are better, but still not well done IMO. Now on the other hand this DM when he plays in a game runs very detailed PCs with rich personal histories. So go figure how one can not bring over things to both sides of the table. Now when playing I generally make up some kind of history to explain what drives my PC. In our d20 Star Wars game (which started as a West End one) I run a couple of very detailed PCs. I just happen to work well with another player who happens to be a DM for our Alternity Star*Drive and Alternity Gamma World games. We ahve developed characters that work well together. Our oldest characters didn't know each other before meeting but have since become "best friends" even though mine is a Klatoonian. Our newest characters are both force usering brothers from a planet that is ripe with natural force users and has a spiritual/primative nature. His is a force adapt/finger while mine is a fringer/jedi warrior. I made up some info as to why our PCs were in exile. The Empire was going to capture and disect my PCs brother (older)and my PC needed to get him off planet before that happened. My PC's brother thought that the Imperials were after my PC since he "stole" something from them and delivered it to the Rebellion. It was actually a ruse to convice my PCs brother to leave. Now this hasn't developed into a deep thread in the game, but every now and then the GM has the Imperials do a second look at our characters. Thank goodness for the Jedi Mind trick "these aren't the people you are looking for." But it does provide a reason for the deep caretaking of each other our PCs have. No one messes with my brother - and they both are willing to sacrifice each other for the other if needed. [/QUOTE]
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