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General Tabletop Discussion
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PC histories/backstories -- help, hindrance, neither?
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<blockquote data-quote="Stormborn" data-source="post: 1858380" data-attributes="member: 14041"><p>I'm sorry, what page is that on? (shudder...am I defending diaglo? eeek)</p><p></p><p>No intention of being snippy, but just trying to illustrate a point. Where did that idea come from? It is just these kinds of assumptions that need to be worked out by the group so that everyone is happy.</p><p></p><p>One of my players recently commented to the effect that the DM was supposed to provide motivation to interest his character in doing something. To a degree this is true, the problem however lies in his character. He is one of those "show up roll die kill stuff take stuff" players. The other players have extended,and often convoluted, backstories, with extended plot hooks. I know that they like roleplaying, and I know that he will put up with it , but not really particpate unless forced. When working on the campaign it is easy to find motives for the other players, but even when there is hope of reward he doesn't really see the point. His PCs typically don't have enough of a personality to even justify being with the other PCs. They just exist.</p><p></p><p>It is extremely difficult to motivate a PC who has no personality or background w/o resorting to "fetch the stick" kind of games. Especially in the baroque intrigue kind of games that both the other players and the DM want to have.</p><p></p><p>(and before anyone starts suggesting he find another group to play with, his wife is the worst when it comes to elaborate backgrounds, and he wouldn't play w/o her.)</p><p></p><p>So, ultimatelly i think that some kind of background always helps to define the character and help the DM with the campaign. Certainly some backgrounds can be a problem, and I think the DM should help guide them to make them an appropriate fit for the campaign and world. However if the players are willing to say: "OK i have this in my background AND i am in this party for a reason" then it should work out fine.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1858380, member: 14041"] I'm sorry, what page is that on? (shudder...am I defending diaglo? eeek) No intention of being snippy, but just trying to illustrate a point. Where did that idea come from? It is just these kinds of assumptions that need to be worked out by the group so that everyone is happy. One of my players recently commented to the effect that the DM was supposed to provide motivation to interest his character in doing something. To a degree this is true, the problem however lies in his character. He is one of those "show up roll die kill stuff take stuff" players. The other players have extended,and often convoluted, backstories, with extended plot hooks. I know that they like roleplaying, and I know that he will put up with it , but not really particpate unless forced. When working on the campaign it is easy to find motives for the other players, but even when there is hope of reward he doesn't really see the point. His PCs typically don't have enough of a personality to even justify being with the other PCs. They just exist. It is extremely difficult to motivate a PC who has no personality or background w/o resorting to "fetch the stick" kind of games. Especially in the baroque intrigue kind of games that both the other players and the DM want to have. (and before anyone starts suggesting he find another group to play with, his wife is the worst when it comes to elaborate backgrounds, and he wouldn't play w/o her.) So, ultimatelly i think that some kind of background always helps to define the character and help the DM with the campaign. Certainly some backgrounds can be a problem, and I think the DM should help guide them to make them an appropriate fit for the campaign and world. However if the players are willing to say: "OK i have this in my background AND i am in this party for a reason" then it should work out fine. [/QUOTE]
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