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PC histories/backstories -- help, hindrance, neither?
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<blockquote data-quote="cybertalus" data-source="post: 1859792" data-attributes="member: 4400"><p>Gneech, I hear you about not getting character backgrounds when I DM. Which is a shame, because usually at least one or two of my players also DM, and I'd really like a chance to show them how cool it can be to have a DM integrate bits of their character background into the game.</p><p></p><p>Quasqueton, I've been totally guilty of the overly full character background. It took me a while, but I finally figured out I was trying to give my DMs hints about things I'd like to do with my character. Not that necessarily wanted the DM to do things exactly as I had it written up, but things with similar themes and situations.</p><p></p><p>I've also created a character and thought he would play a certain way, only to find out that something in the campaign world or other PCs would send him off in an entirely different direction. Or sometimes I will sincerely think I can play a certain personality, only to find in actual play that I'm so horrible at it that I need to change how the character behaves. It's not malicious or trying to vex the DM, it's just how things turn out.</p><p></p><p>It seems that a lot of this comes down to how much influence and perhaps input the players have on the direction and storyline of the campaign. As a player I much prefer to feel like what I and the other players want to do makes a difference. All too often I've played in games where I've felt that the DM had a story he wanted to tell and it didn't really matter if the players wanted to do something else entirely different. While that's probably true of a lot of campaigns, it's more enjoyable for me as a player when there is at least the illusion that I have some influence.</p></blockquote><p></p>
[QUOTE="cybertalus, post: 1859792, member: 4400"] Gneech, I hear you about not getting character backgrounds when I DM. Which is a shame, because usually at least one or two of my players also DM, and I'd really like a chance to show them how cool it can be to have a DM integrate bits of their character background into the game. Quasqueton, I've been totally guilty of the overly full character background. It took me a while, but I finally figured out I was trying to give my DMs hints about things I'd like to do with my character. Not that necessarily wanted the DM to do things exactly as I had it written up, but things with similar themes and situations. I've also created a character and thought he would play a certain way, only to find out that something in the campaign world or other PCs would send him off in an entirely different direction. Or sometimes I will sincerely think I can play a certain personality, only to find in actual play that I'm so horrible at it that I need to change how the character behaves. It's not malicious or trying to vex the DM, it's just how things turn out. It seems that a lot of this comes down to how much influence and perhaps input the players have on the direction and storyline of the campaign. As a player I much prefer to feel like what I and the other players want to do makes a difference. All too often I've played in games where I've felt that the DM had a story he wanted to tell and it didn't really matter if the players wanted to do something else entirely different. While that's probably true of a lot of campaigns, it's more enjoyable for me as a player when there is at least the illusion that I have some influence. [/QUOTE]
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