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*Pathfinder & Starfinder
PC hit points vs Monster hit points
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<blockquote data-quote="AngryPurpleCyclops" data-source="post: 4705447" data-attributes="member: 82732"><p>I need examples of the encounters to speak rationally about them. More importantly if you're trying to make a point that healing isn't that important, you'll definitely have to back that up with credible examples. Your examples are also kind of poor from the stand point that an encounter where no pc is in danger of being dropped is really not an encounter worth measuring. This kind of encounter is only good for "giving away exp" i.e. the game is more a narrative than a game since your pc's are in no danger. The other use for a minimal encounter is in tying plot hooks in to the story. Beyond that it's sort of an exercise in rolling.</p><p></p><p>Focus fire is a very viable tactic in 4e. Almost required. That said I'm unsure if you're offering this as a counterpoint to my point about clerics. I can prove mathematically that focus fire alone won't save you in the ghoul example. It won't save you in many examples. Focus fire also works both ways. If you don't kill the ghouls before they attack and the ghouls pair up two each on two pc's the odds of at least one pc being stunned is above 50%. The other is ~75% likely to be immobilized. Put three ghouls on one pc and that pc might be dead. Put all 4 ghouls on one pc with less than 22 AC and he likely is down. </p><p></p><p>I play in a campaign where we (the dm and players) enjoy the danger level to be high. As such our standard encounter is n+2 and our tough encounters are n+3 or 4 usually. Last week we had an n+2 that was pretty brutal. Hindering terrain, 4 level 5 pc's vs 2 gricks and a grell. grell is a soldier with stun and flying which was tough to handle with the pc's in difficult terrain. The grell can easily hit most pc's as it has an attack +12 vs fort and can immediately follow this up with a powerful minor that both stuns and does damage.</p><p></p><p>Saying damage is always useful and healing is only useful when it's needed is kind of ridiculous when based upon bland anecdotal evidence of encounters that have no real impact on the game. Even then the healing words would have saved a couple surges after the battle before the short rest. i.e. a 3rd level rogue with 17 dmg will probably be close to 100% with a couple surges or a single surge and healing word.</p></blockquote><p></p>
[QUOTE="AngryPurpleCyclops, post: 4705447, member: 82732"] I need examples of the encounters to speak rationally about them. More importantly if you're trying to make a point that healing isn't that important, you'll definitely have to back that up with credible examples. Your examples are also kind of poor from the stand point that an encounter where no pc is in danger of being dropped is really not an encounter worth measuring. This kind of encounter is only good for "giving away exp" i.e. the game is more a narrative than a game since your pc's are in no danger. The other use for a minimal encounter is in tying plot hooks in to the story. Beyond that it's sort of an exercise in rolling. Focus fire is a very viable tactic in 4e. Almost required. That said I'm unsure if you're offering this as a counterpoint to my point about clerics. I can prove mathematically that focus fire alone won't save you in the ghoul example. It won't save you in many examples. Focus fire also works both ways. If you don't kill the ghouls before they attack and the ghouls pair up two each on two pc's the odds of at least one pc being stunned is above 50%. The other is ~75% likely to be immobilized. Put three ghouls on one pc and that pc might be dead. Put all 4 ghouls on one pc with less than 22 AC and he likely is down. I play in a campaign where we (the dm and players) enjoy the danger level to be high. As such our standard encounter is n+2 and our tough encounters are n+3 or 4 usually. Last week we had an n+2 that was pretty brutal. Hindering terrain, 4 level 5 pc's vs 2 gricks and a grell. grell is a soldier with stun and flying which was tough to handle with the pc's in difficult terrain. The grell can easily hit most pc's as it has an attack +12 vs fort and can immediately follow this up with a powerful minor that both stuns and does damage. Saying damage is always useful and healing is only useful when it's needed is kind of ridiculous when based upon bland anecdotal evidence of encounters that have no real impact on the game. Even then the healing words would have saved a couple surges after the battle before the short rest. i.e. a 3rd level rogue with 17 dmg will probably be close to 100% with a couple surges or a single surge and healing word. [/QUOTE]
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PC hit points vs Monster hit points
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