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General Tabletop Discussion
*Pathfinder & Starfinder
PC hit points vs Monster hit points
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<blockquote data-quote="keterys" data-source="post: 4705633" data-attributes="member: 43019"><p>A lot of it depends on how well you could spread damage in the group (a lot of groups overdefend or make it too easy for monsters to themselves focus fire) and what ways you have to mitigate damage. For example, Armor of Agathys provides a nice buffer of temporary hp and I did use that on one combat and our defender does get 8 temp hp per combat... that said, no one would have dropped even without those temp hp. But basically having another striker instead of a leader often gives enough damage output to actually kill things. </p><p></p><p>The ghoul example is a little rude, because ghouls are frankly broken (even more so than a normal level 5 soldier, much like needlefang drake swarms), but if you can funnel the ghouls into a doorway or corridor, use the flaming sphere to clog the way, that at least buys you some time and makes it manageable. </p><p></p><p>To be honest the real strength of the cleric in your example isn't necessarily the healing, but ready radiant damage and turn undead.</p></blockquote><p></p>
[QUOTE="keterys, post: 4705633, member: 43019"] A lot of it depends on how well you could spread damage in the group (a lot of groups overdefend or make it too easy for monsters to themselves focus fire) and what ways you have to mitigate damage. For example, Armor of Agathys provides a nice buffer of temporary hp and I did use that on one combat and our defender does get 8 temp hp per combat... that said, no one would have dropped even without those temp hp. But basically having another striker instead of a leader often gives enough damage output to actually kill things. The ghoul example is a little rude, because ghouls are frankly broken (even more so than a normal level 5 soldier, much like needlefang drake swarms), but if you can funnel the ghouls into a doorway or corridor, use the flaming sphere to clog the way, that at least buys you some time and makes it manageable. To be honest the real strength of the cleric in your example isn't necessarily the healing, but ready radiant damage and turn undead. [/QUOTE]
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PC hit points vs Monster hit points
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