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PC hit points vs Monster hit points
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<blockquote data-quote="AngryPurpleCyclops" data-source="post: 4707506" data-attributes="member: 82732"><p>You tried name dropping Von Clauswitz and Sun Tzu, trying to apply a logical fallacy by assuming expertise. Everything you've said up to this point is either totally subjective or pretty much wrong. </p><p></p><p>More fluff. Normally envisaged by who? </p><p></p><p>No he actually won't escape at all. The gnolls are ranged 20 bowmen and they move 16 without running (running grants CA incidently) so your now hit on about a 4. 5 gnolls, 4 hits, buhbye rogue. </p><p></p><p> 80' is about 60' too little. The gnolls can move 40' and shoot 100'</p><p></p><p>You're mistaken. First the dmg says take the lowest stealth and roll with that mod pg 36. Also it's an ambush, lets assume they're hiding. Since they're hiding we'll apply -2 or -4 to your roll. Even without that he's actually got about a 40% chance to spot anything. He's an eladrin rogue with maybe an 8 perception. If your feat is skill focus perception then he's 50/50 since they have 11 stealth. You only need to fail once, and that's a mathematical certainty. </p><p></p><p>Try googling "old misery" I know a lot more about carrying a 6' log around than I care to remember. It's no fun. Which one of your pc's is taking -1 to moves?</p><p></p><p> are you guys rolling with donkeys? cause your overland speed just dropped to 2 miles a day and you're making endurance checks every 200' or lose a surge. </p><p></p><p>We're in a dungeon, you don't have a wagon, so you're carrying all this? If you're carrying pitch and you get hit by a fire based attack I would say there's a chances you start taking an additional ongoing 3. Smoke doesn't just block line of sight it attracts things, and can cause fits of coughing. Everything you can do the monsters can do and since they're at home their supply is larger and preparation greater. </p><p></p><p>we reward creative thinking, we just don't limit the creativity to one side. Arguing that the pc's always have the advantage in DnD is a very steep hill to climb. read any published module, the pc's are VERY often expected to enter adverse situations. I'm not saying tactics never work and never favor the pc's I'm saying that they frequently favor the monsters. </p><p></p><p>The gricks are destroying the pyramid and killing the oracle we need answers from when we arrive. There's really not much time to look over the entire ceiling of the cavern trying to find the possible grell who has stealth 17 in any event. This is DnD. It's the very nature of the game to confront pc's with adverse situations In the old days you sometimes fell in a pit and died outright. Pick up the skull and lose your soul (death with no save) in tomb of horrors I think.</p></blockquote><p></p>
[QUOTE="AngryPurpleCyclops, post: 4707506, member: 82732"] You tried name dropping Von Clauswitz and Sun Tzu, trying to apply a logical fallacy by assuming expertise. Everything you've said up to this point is either totally subjective or pretty much wrong. More fluff. Normally envisaged by who? No he actually won't escape at all. The gnolls are ranged 20 bowmen and they move 16 without running (running grants CA incidently) so your now hit on about a 4. 5 gnolls, 4 hits, buhbye rogue. 80' is about 60' too little. The gnolls can move 40' and shoot 100' You're mistaken. First the dmg says take the lowest stealth and roll with that mod pg 36. Also it's an ambush, lets assume they're hiding. Since they're hiding we'll apply -2 or -4 to your roll. Even without that he's actually got about a 40% chance to spot anything. He's an eladrin rogue with maybe an 8 perception. If your feat is skill focus perception then he's 50/50 since they have 11 stealth. You only need to fail once, and that's a mathematical certainty. Try googling "old misery" I know a lot more about carrying a 6' log around than I care to remember. It's no fun. Which one of your pc's is taking -1 to moves? are you guys rolling with donkeys? cause your overland speed just dropped to 2 miles a day and you're making endurance checks every 200' or lose a surge. We're in a dungeon, you don't have a wagon, so you're carrying all this? If you're carrying pitch and you get hit by a fire based attack I would say there's a chances you start taking an additional ongoing 3. Smoke doesn't just block line of sight it attracts things, and can cause fits of coughing. Everything you can do the monsters can do and since they're at home their supply is larger and preparation greater. we reward creative thinking, we just don't limit the creativity to one side. Arguing that the pc's always have the advantage in DnD is a very steep hill to climb. read any published module, the pc's are VERY often expected to enter adverse situations. I'm not saying tactics never work and never favor the pc's I'm saying that they frequently favor the monsters. The gricks are destroying the pyramid and killing the oracle we need answers from when we arrive. There's really not much time to look over the entire ceiling of the cavern trying to find the possible grell who has stealth 17 in any event. This is DnD. It's the very nature of the game to confront pc's with adverse situations In the old days you sometimes fell in a pit and died outright. Pick up the skull and lose your soul (death with no save) in tomb of horrors I think. [/QUOTE]
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