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PC hit points vs Monster hit points
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<blockquote data-quote="keterys" data-source="post: 4707615" data-attributes="member: 43019"><p>Eh, that's highly group dependent. There are some players or campaigns or monsters that's just not true.</p><p></p><p></p><p></p><p>Ranged people stayed out of range, melee people didn't - though my warlord's reach let me not be in it for at least one round til the critter shifted back.</p><p></p><p></p><p></p><p>I believe five in both cases - talking about two different parties. One had no leaders and one had 2 leaders. The one with the N+2 encounters was the one with 2 leaders.</p><p></p><p></p><p></p><p>N+1 - Hexer + sharpshooters in bad terrain for the party (like, athletics DC 20 to get up to them after fighting through some other stuff kinda thing)</p><p></p><p></p><p></p><p>I DM for 3 to 6, highly varying, and play 4 to 6 highly varying. I play in about four different groups on different schedules... so the 5 ~N encounters in spellguard was 1 group with no leader, the N+1 encounter was a different group of 4 (1 of each role), the two N+2 encounters was a group of 5 (paladin, cleric, warlord, warlock, rogue)</p><p></p><p></p><p></p><p>There are encounters that are particularly deadly to certain party makeups and certain monsters that are out of balance with their XP level. For example, NDS and Ghouls. I actually think ghouls would be better if their defenses were slightly lower (ie, more like Lvl+12 avg) and their basic attack slowed with Failed Save: Immobilze so they can't single round frontload stun, but there's an actual tactical consideration.</p><p> </p><p></p><p></p><p>NDS are broken in terms of raw damage output and ability to do anything about them, especially at their level... ghouls are broken particular in terms of fun factor. Stun save ends is far too easy for them to pull off in multiples, creating a multiplicative XP effect. A ghoul without immob predone is a lot less threatening.</p><p></p><p></p><p></p><p>Warden gets a free save at start of every action. It's sorta their shtick.</p><p></p><p></p><p></p><p>A lot of defenders _over-defend_ ... optimally you spread damage around some. That's one of the reasons I like having paladin multiclass on my inspiring warlord, since it tends to help spread things out better (especially since I can stay at reach)</p><p></p><p></p><p></p><p>Yep.</p><p></p><p></p><p></p><p>I play about 3 times per week and prep for about three different games I DM on different schedules - I don't keep notes on what happened or care all that much.</p><p></p><p></p><p></p><p>5, 3 of 5, Yes but paladin mark and my multiclass paladin mark really made that difficult.</p><p></p><p></p><p></p><p>No warlock with armor, no wizard. My warlock with armor is in a different game. Not really sure what her warlock had. </p><p></p><p></p><p></p><p>I believe it was</p><p>paladin 5 (not well played or optimized)</p><p>inspiring warlord 5 </p><p>laser cleric/ranger 6</p><p>rogue 5</p><p>warlock 4 (no reaving used)</p><p></p><p></p><p></p><p>Hmm, I believe I killed 3 of them with a breath and someone else killed 1 of them. After several swarmed one person (doing like 30 damage), the cleric divine glow-ed 4 of them in the 2nd round.</p><p></p><p></p><p></p><p>3.</p><p></p><p></p><p></p><p>People got bloodied - I cheerfully enjoyed the +1 to attack from it, for instance. Never felt in any danger of people falling down and we had buckets of healing so decided to wait until we planted healing standards after the battle.</p><p></p><p></p><p></p><p>Yeah, I want to say it hit either 3 or 4 people with it (then died).</p><p></p><p>I'm a big fan of killing things quickly. Inspired Belligerence and Warlord's Strike, for example, make for fast takedowns and synergy well with AP spending.</p><p></p><p></p><p></p><p>I think the fight was 5 rounds and the minions were all dead during round 3, then the Crocotta in 4, then the huntmaster. I believe the Croc didn't get to attack anything in round 1 due to positioning/range (nor did the paladin)</p><p></p><p></p><p></p><p>I believe the minions did 40 to 50 damage, total.</p><p></p><p></p><p></p><p>That sounds about right. It hit 3 or 4 people with its area, I think missed with its bite due to how we marked it... so maybe 60-70?</p><p></p><p></p><p></p><p>The huntmaster did like 10 damage to 2 people with his AoE attack and I want to say only hit once otherwise.</p><p></p><p>They attempted to focus fire as they could, but we split them basically in two - the rogue and warlock both got turn up pretty well, then the 2 marks screwed and some disengaging (concealment + ethereal stride made several attacks outright miss the warlock, the rogue did something... moved to the other side of the fire where he was in smoke and couldn't be seen I think), I held off the Croc + HM for a round alone until the paladin came up next round and marked someone else... we dazed and pulled the HM into melee range I think (or maybe just all got around him, dunno) and did nasty things to it after we finished the Croc. I was indeed bloodied, the cleric and paladin were fine...</p><p></p><p></p><p></p><p>Difference between someone at 15 hp and someone at 55 hp? Not much. Only below 0 would a heal _really_ be needed.</p><p></p><p></p><p></p><p>I took a look at FG2 in the past, but I didn't really like it that much. Probably just limited exposure, but eh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>It had around 444 hp I guess. We all burned AP and I'm not sure anyone missed with much (especially not with everyone having combat advantage and it having -2 AC and -3 Will) and I gave +9 damage per attack to my allies and the cleric uses WotG on someone. The trap I think got 1 attack in round 1, 2 in round 2, 3 in round 3. There was some major crit in there with some power or other for like 50, but only one that I recall.</p></blockquote><p></p>
[QUOTE="keterys, post: 4707615, member: 43019"] Eh, that's highly group dependent. There are some players or campaigns or monsters that's just not true. Ranged people stayed out of range, melee people didn't - though my warlord's reach let me not be in it for at least one round til the critter shifted back. I believe five in both cases - talking about two different parties. One had no leaders and one had 2 leaders. The one with the N+2 encounters was the one with 2 leaders. N+1 - Hexer + sharpshooters in bad terrain for the party (like, athletics DC 20 to get up to them after fighting through some other stuff kinda thing) I DM for 3 to 6, highly varying, and play 4 to 6 highly varying. I play in about four different groups on different schedules... so the 5 ~N encounters in spellguard was 1 group with no leader, the N+1 encounter was a different group of 4 (1 of each role), the two N+2 encounters was a group of 5 (paladin, cleric, warlord, warlock, rogue) There are encounters that are particularly deadly to certain party makeups and certain monsters that are out of balance with their XP level. For example, NDS and Ghouls. I actually think ghouls would be better if their defenses were slightly lower (ie, more like Lvl+12 avg) and their basic attack slowed with Failed Save: Immobilze so they can't single round frontload stun, but there's an actual tactical consideration. NDS are broken in terms of raw damage output and ability to do anything about them, especially at their level... ghouls are broken particular in terms of fun factor. Stun save ends is far too easy for them to pull off in multiples, creating a multiplicative XP effect. A ghoul without immob predone is a lot less threatening. Warden gets a free save at start of every action. It's sorta their shtick. A lot of defenders _over-defend_ ... optimally you spread damage around some. That's one of the reasons I like having paladin multiclass on my inspiring warlord, since it tends to help spread things out better (especially since I can stay at reach) Yep. I play about 3 times per week and prep for about three different games I DM on different schedules - I don't keep notes on what happened or care all that much. 5, 3 of 5, Yes but paladin mark and my multiclass paladin mark really made that difficult. No warlock with armor, no wizard. My warlock with armor is in a different game. Not really sure what her warlock had. I believe it was paladin 5 (not well played or optimized) inspiring warlord 5 laser cleric/ranger 6 rogue 5 warlock 4 (no reaving used) Hmm, I believe I killed 3 of them with a breath and someone else killed 1 of them. After several swarmed one person (doing like 30 damage), the cleric divine glow-ed 4 of them in the 2nd round. 3. People got bloodied - I cheerfully enjoyed the +1 to attack from it, for instance. Never felt in any danger of people falling down and we had buckets of healing so decided to wait until we planted healing standards after the battle. Yeah, I want to say it hit either 3 or 4 people with it (then died). I'm a big fan of killing things quickly. Inspired Belligerence and Warlord's Strike, for example, make for fast takedowns and synergy well with AP spending. I think the fight was 5 rounds and the minions were all dead during round 3, then the Crocotta in 4, then the huntmaster. I believe the Croc didn't get to attack anything in round 1 due to positioning/range (nor did the paladin) I believe the minions did 40 to 50 damage, total. That sounds about right. It hit 3 or 4 people with its area, I think missed with its bite due to how we marked it... so maybe 60-70? The huntmaster did like 10 damage to 2 people with his AoE attack and I want to say only hit once otherwise. They attempted to focus fire as they could, but we split them basically in two - the rogue and warlock both got turn up pretty well, then the 2 marks screwed and some disengaging (concealment + ethereal stride made several attacks outright miss the warlock, the rogue did something... moved to the other side of the fire where he was in smoke and couldn't be seen I think), I held off the Croc + HM for a round alone until the paladin came up next round and marked someone else... we dazed and pulled the HM into melee range I think (or maybe just all got around him, dunno) and did nasty things to it after we finished the Croc. I was indeed bloodied, the cleric and paladin were fine... Difference between someone at 15 hp and someone at 55 hp? Not much. Only below 0 would a heal _really_ be needed. I took a look at FG2 in the past, but I didn't really like it that much. Probably just limited exposure, but eh :) It had around 444 hp I guess. We all burned AP and I'm not sure anyone missed with much (especially not with everyone having combat advantage and it having -2 AC and -3 Will) and I gave +9 damage per attack to my allies and the cleric uses WotG on someone. The trap I think got 1 attack in round 1, 2 in round 2, 3 in round 3. There was some major crit in there with some power or other for like 50, but only one that I recall. [/QUOTE]
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PC hit points vs Monster hit points
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