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PC hit points vs Monster hit points
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<blockquote data-quote="keterys" data-source="post: 4708416" data-attributes="member: 43019"><p>It certainly did damage - two people were worried, so I was starting to think the cleric and I would have to give up on our personal challenge not to heal. We probably did have both Bastion of Health (9 temp) and Righteous Smite (7 temp) up that fight, but I'm not sure that more than 2 people got the benefit of Righteous since he did it right after I bastioned (so, I got the benefit at least)</p><p> </p><p>It moved twice, so that pretty much nullifies the two AP.</p><p></p><p>Hmm, well the 'good round' would have been something like 10 attacks total from party, 8 of them at +9 damage, and about five of them radiant (2 from cleric, 2 from whoever he WotG-ed... rogue?, 1 from paladin). The crit for around 50 was probably me with Bastion (37+2d12), and I also landed my warlord's strike (2d10+7), so I did about 68. The rogue has whatever feat lets you sneak attack on an AP, so he hit twice for about 2d4+2d8+1d6+5+10+9 (each), so that's about another 83 points. The paladin would have been about 1d10+6+3+5+9 for holy strike and 2d10+6+9 for righteous smite for another 54.5, the warlock did... I want to say Frigid Darkness and Radiant Star, so 2d8+1d6+6+9 and 3d8+6+5+9 or another 61 damage, and the cleric I think just lance of faithed twice (I think he used his divine glow in a previous round and he didn't use his daily 1 that mod, so he probably had beacon of hope) so 1d8 + 6 + 5 + 9 (each), so that's another 49. Which is a total of... 68+83+54.5+61+49 = 315.5 damage. That was 1 of the 3 rounds, and I did power jewel and warlord's strike again in the next round. I'd not be surprised if I'm forgetting a miss or two there, but either way it should show you how it was possible. I also know that I forced it to trigger my mark for 12 radiant (7 + vuln) at one point cause I marked, attacked, shifted.</p><p></p><p>We knew it was the last fight before we rested and we'd made our wager of seeing if we could get through without healing. So... no, it made perfect sense. It was a personal challenge and we had _buckets_ of healing. We had a paladin with lay on hands, 4 healing words, stand the fallen, beacon of hope, second winds... </p><p></p><p>*shrug* It happened. The critter missed a lot too, but I already said it was inaccurate. I do believe the cleric shield of faithed before we entered the temple, also which I didn't notice til I went looking to see what powers he had (I'd never grouped with him before)</p><p></p><p>The cleric hit 4 of 4 in his divine glow - I remember that cause there were actually 5 within a 5x5 area at the time and I'd told him I could deal with it by pulling out my +1 lightning javelin and using its ability to kill them all if I hit, but he wanted to give us the +2 attack anyways so tried divine glow and it killed them all. Honestly, I think there were just 3 for my breath to hit and I hit all 3... I'm +7 attack and they're Ref 15 so that's not actually horrible chance. </p><p></p><p>He definitely got all 4. There were 2 hyena and 2 packrunners attacking and they'd just done ~30 damage.</p><p></p><p>I suppose he might have elf precision-ed to make that stick, but I don't remember him doing so. He's, what, +6 or +7 to hit too, so he was lucky to hit 4 of 4.</p><p></p><p>I think you're underestimating the fire power of a couple of the characters in question - I was giving at least +4 damage to others and possibly +9. The rogue almost must have used his blinding barrage on the huntmaster and Croc, cause I can't really see where else he'd have used it. I know I spent an AP that round and I think 1 other person did (but I'm not sure).</p><p></p><p>Hmm, I had +11 attack at the time (+10 base, +1 bloodied) plus CA, so I'd need a 10 on Warlord's Strike or a 8 for Hammer and Anvil. </p><p></p><p>It got 3 or 4 people in the burst, definitely. I believe it missed with its bite and lost a round when no was in range of it.</p><p></p><p>It was on the far side of the camp on fire with halflings and minions - it did not engage in round 1. I'd not be surprised if the encounter was scripted as such or if it ate a halfling or something in its first action.</p><p></p><p>Eh, I marked it and used a reach weapon on it from across difficult terrain, so it couldn't shift easily. It was likely blind for its 2nd chance to attack. I'm almost positive it didn't get a bite off, but if it did it only got off 1.</p><p></p><p>I believe 3 of the party were bloodied (myself, rogue, warlock) and the paladin and cleric were not particularly threatened.</p><p></p><p>We set ourselves a tactical challenge - for that matter, we knew we had the APs available, why wouldn't we use them? It's almost always worth burning APs on a round with belligerence + warlord's strike... especially in a game that's half skill challenges and half combats, since you can spend an AP most combats that way.</p><p></p><p>That's silly - if we didn't spend dailies or APs, we'd need healing. But what possible reason would we have not to spend dailies or APs? We know we have them, we know when we get them, etc. </p><p></p><p>It actually can't, that's not an available resistance for variable resistance (that surpised me too, but check the MM)</p><p></p><p>And yet, that's what happened. It definitely got off its burst, it definitely missed with its bite once... it likely was blinded at one point so maybe that's why it missed.</p><p></p><p>Heh, the warlock was worried, but that didn't mean we needed healing. Again, people falling down is not the end of the world. Not that anyone did, but hey. The paladin secured one group of minions (not killed, but blockaded), I killed another, the rogue and I got beat on by the rest, the cleric cleared out a big section and I let the others mop up the rest so I stopped paying attention to how they did it.</p><p></p><p>Fwiw, people _did_ actually heal some during this... 6 whenever they spent an AP, cause I'm an inspiring warlord. Dunno how much that mattered... maybe 36 hp total for the two fights, at most, since it doesn't apply to me and some undamaged people spent AP.</p><p></p><p>Sure, but with 3 sources of healing plus second wind, it was fun to take the risk. The fight against the solo I had actually said we'd have to heal next round, but then we did a ton of damage to it. It was improbable that we'd all hit, and like I said I might have forgotten we missed, but we did only need like 5s to hit it at that point (+2 from CA, +2 from Divine Glow last round, -3 AC and Will from the warlock at different times)</p><p></p><p>Yeah, I wouldn't advise it as a normal course of action. We were just seeing if we could get away with it.</p><p></p><p>Psh, just need to be really cocky.</p></blockquote><p></p>
[QUOTE="keterys, post: 4708416, member: 43019"] It certainly did damage - two people were worried, so I was starting to think the cleric and I would have to give up on our personal challenge not to heal. We probably did have both Bastion of Health (9 temp) and Righteous Smite (7 temp) up that fight, but I'm not sure that more than 2 people got the benefit of Righteous since he did it right after I bastioned (so, I got the benefit at least) It moved twice, so that pretty much nullifies the two AP. Hmm, well the 'good round' would have been something like 10 attacks total from party, 8 of them at +9 damage, and about five of them radiant (2 from cleric, 2 from whoever he WotG-ed... rogue?, 1 from paladin). The crit for around 50 was probably me with Bastion (37+2d12), and I also landed my warlord's strike (2d10+7), so I did about 68. The rogue has whatever feat lets you sneak attack on an AP, so he hit twice for about 2d4+2d8+1d6+5+10+9 (each), so that's about another 83 points. The paladin would have been about 1d10+6+3+5+9 for holy strike and 2d10+6+9 for righteous smite for another 54.5, the warlock did... I want to say Frigid Darkness and Radiant Star, so 2d8+1d6+6+9 and 3d8+6+5+9 or another 61 damage, and the cleric I think just lance of faithed twice (I think he used his divine glow in a previous round and he didn't use his daily 1 that mod, so he probably had beacon of hope) so 1d8 + 6 + 5 + 9 (each), so that's another 49. Which is a total of... 68+83+54.5+61+49 = 315.5 damage. That was 1 of the 3 rounds, and I did power jewel and warlord's strike again in the next round. I'd not be surprised if I'm forgetting a miss or two there, but either way it should show you how it was possible. I also know that I forced it to trigger my mark for 12 radiant (7 + vuln) at one point cause I marked, attacked, shifted. We knew it was the last fight before we rested and we'd made our wager of seeing if we could get through without healing. So... no, it made perfect sense. It was a personal challenge and we had _buckets_ of healing. We had a paladin with lay on hands, 4 healing words, stand the fallen, beacon of hope, second winds... *shrug* It happened. The critter missed a lot too, but I already said it was inaccurate. I do believe the cleric shield of faithed before we entered the temple, also which I didn't notice til I went looking to see what powers he had (I'd never grouped with him before) The cleric hit 4 of 4 in his divine glow - I remember that cause there were actually 5 within a 5x5 area at the time and I'd told him I could deal with it by pulling out my +1 lightning javelin and using its ability to kill them all if I hit, but he wanted to give us the +2 attack anyways so tried divine glow and it killed them all. Honestly, I think there were just 3 for my breath to hit and I hit all 3... I'm +7 attack and they're Ref 15 so that's not actually horrible chance. He definitely got all 4. There were 2 hyena and 2 packrunners attacking and they'd just done ~30 damage. I suppose he might have elf precision-ed to make that stick, but I don't remember him doing so. He's, what, +6 or +7 to hit too, so he was lucky to hit 4 of 4. I think you're underestimating the fire power of a couple of the characters in question - I was giving at least +4 damage to others and possibly +9. The rogue almost must have used his blinding barrage on the huntmaster and Croc, cause I can't really see where else he'd have used it. I know I spent an AP that round and I think 1 other person did (but I'm not sure). Hmm, I had +11 attack at the time (+10 base, +1 bloodied) plus CA, so I'd need a 10 on Warlord's Strike or a 8 for Hammer and Anvil. It got 3 or 4 people in the burst, definitely. I believe it missed with its bite and lost a round when no was in range of it. It was on the far side of the camp on fire with halflings and minions - it did not engage in round 1. I'd not be surprised if the encounter was scripted as such or if it ate a halfling or something in its first action. Eh, I marked it and used a reach weapon on it from across difficult terrain, so it couldn't shift easily. It was likely blind for its 2nd chance to attack. I'm almost positive it didn't get a bite off, but if it did it only got off 1. I believe 3 of the party were bloodied (myself, rogue, warlock) and the paladin and cleric were not particularly threatened. We set ourselves a tactical challenge - for that matter, we knew we had the APs available, why wouldn't we use them? It's almost always worth burning APs on a round with belligerence + warlord's strike... especially in a game that's half skill challenges and half combats, since you can spend an AP most combats that way. That's silly - if we didn't spend dailies or APs, we'd need healing. But what possible reason would we have not to spend dailies or APs? We know we have them, we know when we get them, etc. It actually can't, that's not an available resistance for variable resistance (that surpised me too, but check the MM) And yet, that's what happened. It definitely got off its burst, it definitely missed with its bite once... it likely was blinded at one point so maybe that's why it missed. Heh, the warlock was worried, but that didn't mean we needed healing. Again, people falling down is not the end of the world. Not that anyone did, but hey. The paladin secured one group of minions (not killed, but blockaded), I killed another, the rogue and I got beat on by the rest, the cleric cleared out a big section and I let the others mop up the rest so I stopped paying attention to how they did it. Fwiw, people _did_ actually heal some during this... 6 whenever they spent an AP, cause I'm an inspiring warlord. Dunno how much that mattered... maybe 36 hp total for the two fights, at most, since it doesn't apply to me and some undamaged people spent AP. Sure, but with 3 sources of healing plus second wind, it was fun to take the risk. The fight against the solo I had actually said we'd have to heal next round, but then we did a ton of damage to it. It was improbable that we'd all hit, and like I said I might have forgotten we missed, but we did only need like 5s to hit it at that point (+2 from CA, +2 from Divine Glow last round, -3 AC and Will from the warlock at different times) Yeah, I wouldn't advise it as a normal course of action. We were just seeing if we could get away with it. Psh, just need to be really cocky. [/QUOTE]
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