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PC hit points vs Monster hit points
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<blockquote data-quote="AngryPurpleCyclops" data-source="post: 4708559" data-attributes="member: 82732"><p>Nullifies the AP's? how/ why? You're shifting your argument in a lot of ways. I'm getting a little disgusted. Now suddenly you're discussing a "bet" to not heal. Seems a little dishonest to introduce this as an example in a discussion about healing and not mention the "bet". We can't make that bet in our game because we would simply die. You also disguised the fact that there was 50 points of temp hit points deployed. This is a lot like healing wouldn't you say? You also have repeatedly said you weren't worried about being taken down. Now you are. Which is it? </p><p></p><p>Now you're simply being openly disingenuous at the least and more likely being dishonest. You failed to mention you had an encounter where your party had 9 attacks in one round and hit every time? If the party has a 70% chance (which really has to be on the high side) to hit do you know what the odds are of this? I'll tell you. It's about 4% You think it's not relevant to mention that you had a string of lucky rolls like this?</p><p></p><p> are you a paladin or a warlord, you're using powers from both. You've used an example where you basically never miss (this doesn't show me anything other than it's statistically possible though tremendously unlikely) trust me if I use the math you're using for the bad guys you won't have a chance in any encounter. This is the epitome of anecdotal evidence and you've stacked the deck in a ridiculous manner. your argument is now "we don't need healing because we refuse to use it even if it gets us killed". You burn through half the parties dailies, magic item dailies, get every synergy bonus available and then never miss... and try to make an argument about the worth of dailies?</p><p></p><p>This is flawed in so many ways. First what if you're attacked again? You never KNOW it's the last encounter unless your DM is terrible. </p><p></p><p>LMAO you've reached the point of hilarity now. Your party is loaded with healing why? because it's super valuable. This is possibly one of the worst arguments I've ever seen on any dnd forum and that's saying a lot. I would say that by the time you get to the point where you're making bets about not using healing your game is so boring and lame that you need to make side bets to liven it up. let me give you a real world analogy and see if it makes sense still. "Once on our way out of somolia back to the ship we threw all our weapons out of the helo on bet because we knew the helo couldn't crash and leave us unarmed in a bad spot". </p><p></p><p>you keep changing the tune. adding more dailies. this is not a valid point. If i only had to face one encounter every day and had ALL My dailies available and ALL my action points available, I would play differently and possibly not need healing. In your example you appear to really suck at strategy beyond the tactics of one encounter and maximizing one round of combat. You're ignoring the impact of using so many resources in one encounter has on the survival of a party. </p><p></p><p>so now on top of the 4% chance we have you scoring a perfect score of 3 for 3 and the cleric scoring a perfect score for 4 for 4. That's a 27% for you and about a 7-10% for him. Combinatorially this is about a 2% chance. Do you think it's fair to use examples where your taking things that happen less than one time in 20 and presenting them as normal? We're in the 1 time n 12,000 range for these two things to happen back to back not even including the dismal rolling of the bad guys. If i really got down and factored in everything you have said i would be shocked if you weren't talking about 1 in a million or 1 in billion odds. </p><p></p><p>how do you have +7 at level 5 for your breath?</p><p></p><p>incidently how many magic items do you have? what are they? I have a feeling you're ahead of the curve for 5th level. you're also discussing using a lightning javelins daily power and using the jewel daily to regain an encounter power (I'm assuming i didn't look up the jewel power but that's what I inferred).</p><p></p><p>So you have a guy with 30 dmg and probably 42 hp's and he's not scared that the necrotta or huntmaster will target him? gnolls target bloodied creatures. </p><p></p><p> who would possibly use EP with divine glow on a minion?</p><p></p><p>All your arguments center around a childish entitlement version of DnD where you have every AP, every daily available for just one encounter. The dm is terrible if the huntmaster was anywhere near a zap cleric. The huntmaster can kill the cleric without giving the cleric a single attack. Same for the rogue most likely. Why the necrotta and huntmaster who massively out stealth the party were standing together and not one in melee and one at range is kind of beyond me. </p><p></p><p> and yet you hit both times, again. You apparently never miss.</p><p></p><p> if no one was in range of it how did the rogue ever get the huntmaster and the necrotta in one blast? The necrotta can attack if it's less than 18 from a target (how does the warlock get an attack but th necrotta doesn't? warlord? paladin? the huntmaster would not move in when it can attack from 18...</p></blockquote><p></p>
[QUOTE="AngryPurpleCyclops, post: 4708559, member: 82732"] Nullifies the AP's? how/ why? You're shifting your argument in a lot of ways. I'm getting a little disgusted. Now suddenly you're discussing a "bet" to not heal. Seems a little dishonest to introduce this as an example in a discussion about healing and not mention the "bet". We can't make that bet in our game because we would simply die. You also disguised the fact that there was 50 points of temp hit points deployed. This is a lot like healing wouldn't you say? You also have repeatedly said you weren't worried about being taken down. Now you are. Which is it? Now you're simply being openly disingenuous at the least and more likely being dishonest. You failed to mention you had an encounter where your party had 9 attacks in one round and hit every time? If the party has a 70% chance (which really has to be on the high side) to hit do you know what the odds are of this? I'll tell you. It's about 4% You think it's not relevant to mention that you had a string of lucky rolls like this? are you a paladin or a warlord, you're using powers from both. You've used an example where you basically never miss (this doesn't show me anything other than it's statistically possible though tremendously unlikely) trust me if I use the math you're using for the bad guys you won't have a chance in any encounter. This is the epitome of anecdotal evidence and you've stacked the deck in a ridiculous manner. your argument is now "we don't need healing because we refuse to use it even if it gets us killed". You burn through half the parties dailies, magic item dailies, get every synergy bonus available and then never miss... and try to make an argument about the worth of dailies? This is flawed in so many ways. First what if you're attacked again? You never KNOW it's the last encounter unless your DM is terrible. LMAO you've reached the point of hilarity now. Your party is loaded with healing why? because it's super valuable. This is possibly one of the worst arguments I've ever seen on any dnd forum and that's saying a lot. I would say that by the time you get to the point where you're making bets about not using healing your game is so boring and lame that you need to make side bets to liven it up. let me give you a real world analogy and see if it makes sense still. "Once on our way out of somolia back to the ship we threw all our weapons out of the helo on bet because we knew the helo couldn't crash and leave us unarmed in a bad spot". you keep changing the tune. adding more dailies. this is not a valid point. If i only had to face one encounter every day and had ALL My dailies available and ALL my action points available, I would play differently and possibly not need healing. In your example you appear to really suck at strategy beyond the tactics of one encounter and maximizing one round of combat. You're ignoring the impact of using so many resources in one encounter has on the survival of a party. so now on top of the 4% chance we have you scoring a perfect score of 3 for 3 and the cleric scoring a perfect score for 4 for 4. That's a 27% for you and about a 7-10% for him. Combinatorially this is about a 2% chance. Do you think it's fair to use examples where your taking things that happen less than one time in 20 and presenting them as normal? We're in the 1 time n 12,000 range for these two things to happen back to back not even including the dismal rolling of the bad guys. If i really got down and factored in everything you have said i would be shocked if you weren't talking about 1 in a million or 1 in billion odds. how do you have +7 at level 5 for your breath? incidently how many magic items do you have? what are they? I have a feeling you're ahead of the curve for 5th level. you're also discussing using a lightning javelins daily power and using the jewel daily to regain an encounter power (I'm assuming i didn't look up the jewel power but that's what I inferred). So you have a guy with 30 dmg and probably 42 hp's and he's not scared that the necrotta or huntmaster will target him? gnolls target bloodied creatures. who would possibly use EP with divine glow on a minion? All your arguments center around a childish entitlement version of DnD where you have every AP, every daily available for just one encounter. The dm is terrible if the huntmaster was anywhere near a zap cleric. The huntmaster can kill the cleric without giving the cleric a single attack. Same for the rogue most likely. Why the necrotta and huntmaster who massively out stealth the party were standing together and not one in melee and one at range is kind of beyond me. and yet you hit both times, again. You apparently never miss. if no one was in range of it how did the rogue ever get the huntmaster and the necrotta in one blast? The necrotta can attack if it's less than 18 from a target (how does the warlock get an attack but th necrotta doesn't? warlord? paladin? the huntmaster would not move in when it can attack from 18... [/QUOTE]
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