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PC hit points vs Monster hit points
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<blockquote data-quote="keterys" data-source="post: 4708645" data-attributes="member: 43019"><p>You may want to look into adjusting your posting style such that it's more compelling to actually respond to you in a reasonable fashion, fwiw... enworld is actually a very polite community with hard working moderators and it's a lot easier when folks aren't rude.</p><p></p><p></p><p></p><p>You mean, like in my first post? 'In the other, we had the healing and did two encounters that were in theory hard enough, but we had two leaders, buckets of healing, and the challenge was to see if healing was even necessary...'</p><p></p><p></p><p></p><p>Or perhaps I said several posts ago 'Bastion of Health was used in one of the fights, cause it does 3W damage, but I don't believe anyone fell to 9 hp or lower (ie, that the temp hp mattered that much).' </p><p></p><p></p><p></p><p>I wasn't worried about being taken down. I thought that the fight would go on for several more rounds and that we'd have to heal the rogue so he wouldn't drop in the room where the poison was (or at least that he'd complain about being too close enough that it was worth quieting him), not that we'd deal half its hp in one round.</p><p></p><p></p><p></p><p>Wow, if only I'd said 'We all burned AP and I'm not sure anyone missed with much (especially not with everyone having combat advantage and it having -2 AC and -3 Will) and I gave +9 damage per attack to my allies and the cleric uses WotG on someone.'</p><p></p><p></p><p></p><p>Eh, solo 6 brute, it had AC and Reflex 20 apparently (which matches the expected value fine). So between CA, frigid darkness AC penalty, divine glow, lance of faith, being a rogue with a dagger... it wasn't so bad. I mean, +12 to +14 vs 17 or 18? Just for a round, but hey.</p><p></p><p></p><p></p><p>We probably missed once or twice. Beats me. It didn't seem particularly lucky at the time. 10 attacks, only 1 crit, no more than 2 fell in the range of, say, 1-4 where they'd miss?</p><p></p><p> </p><p></p><p>If only I'd said "and my multiclass paladin mark really made that difficult."</p><p></p><p></p><p></p><p>I certainly miss - but I don't know which attacks missed anymore. Hence not knowing if my warlord's strike hit the Croc or not when I said 'I was giving at least +4 damage to others and possibly +9'</p><p></p><p>Let me be really clear here. Within the last two weeks I've played three games of D&D with three different characters in three different groups and I've DMed three different games for another three different groups, though there is some crossover (like I DMed for one of the guys that DMed me, etc). In addition to that I played World of Warcraft (Sartharion, Malygos, and all of Naxxramas, all on 25-man, fwiw. Also cleared some mail. I used different chars for Sarth + Mal than Naxx), watched a few dozen episodes of TV (Witch Hunter Robin, Smallville, House, Daily Show, Colbert Report, South Park, mostly), I designed an adventure including 3 new monsters and revised versions of 5 others, and reworked 7 older monsters I did. I also plugged in all of the daily 15s and half of the daily 19s into a spreadsheet to get a feel for their damage ranges under various conditions and attack values so that I could grade them. I'm pretty sure I also worked. What does all of that matter? That it was _entirely_ unimportant to me who rolled what when during the combat so I don't know the precise details. I just know I played a game, no one freaked out about lucky rolls except for our surprise at the cleric's divine glow, and that's that.</p><p></p><p>I am sure I have better things to do than respond more on this thread, though.</p><p></p><p></p><p></p><p>Or you're playing a published module and know roughly how long it is? Not that we didn't have _some_ dailies left. Or weren't getting an AP each at the end of the fight we each spent one in... </p><p></p><p></p><p></p><p>Because it was an LFR game and that's who happened to show up to the table? It was waaaaay more than we needed, but I often solo heal with others who have no healing, so I have to have resources available. I didn't take a healing option at 6th though as I felt I had enough.</p><p></p><p></p><p></p><p>If we hadn't made the bet it would have been a lot safer, and hence less exciting, yes. We clearly overmatched that particular module, in all kinds of ways.</p><p></p><p>So, less healing was good there. If we'd been able to bring a fighter instead of a paladin and a striker instead of the cleric, we'd have killed things faster and I'd have had a use for my healing powers.</p><p></p><p></p><p></p><p>Or how about 'Once, when playing a round of golf, I took a handicap when playing against someone less skilled, so that it would still be a challenge'. I hear that happens.</p><p> </p><p></p><p></p><p>2 encounters - it's always 2 to 4 combat encounters, but after the RP and 3 skill challenges and such, and having killed everything we were looking after and the room having no exits, yeah, we felt fine unloading on the solo.</p><p></p><p></p><p></p><p>Ensuring it survives with ease? Guess so.</p><p></p><p></p><p></p><p>Ends up I'm actually +9 with breath weapon. +5 str, +2 from level 5, +2 from breath just getting a +2. So I apparently needed a 6. So, 1/4 chance of missing, or a 42% chance I'd kill all 3 if there were 3. If there were 4 and I got 3, then it's quite a bit likely but 42% is already pretty darn likely.</p><p></p><p></p><p></p><p>+2 vicious greatspear, +1 lightning javelin, power jewel, +1 healer's brooch, +1 eladrin chain (so 7th, 5th, 5th, 4th, 3rd)</p><p></p><p>So not that atypical distribution.</p><p></p><p></p><p></p><p>Sure, but so what? Literally 0% chance of the person dying if they did fall down.</p><p></p><p> </p><p></p><p>I thought I said 'he might have elf precision-ed to make that stick, but I don't remember him doing so' which implies I don't think he did. That said I don't recall when he did, so beats me. </p><p></p><p></p><p></p><p>Two encounters, in this particular instance. And if you have skill challenges a lot, or a mix of hard and easy combats, you end up having an AP for almost any combat you want. That's actually just the way the game is designed pretty much.</p><p></p><p></p><p></p><p>In a void in which they fought on a treadmill and the cleric didn't use his bow, sure. </p><p></p><p></p><p></p><p>If only I'd said 'It was on the far side of the camp on fire with halflings and minions - it did not engage in round 1.' implying that there was a single round in which it was not in range, but that perhaps after that we fought it in melee.</p><p></p><p></p><p></p><p>Because there was a fair amount of difficult terrain and it was next to a square, so I set myself up to exploit that terrain?</p><p></p><p></p><p></p><p>Because the cleric just killed the 4 on me?</p><p></p><p> </p><p></p><p>Cause it didn't attack in round 1...</p><p></p><p></p><p></p><p>I'm sure your math, and reading skills, are infallible in this regard. </p><p></p><p>Except, three people were bloodied. The paladin and cleric were not particularly hurt. As was covered, already.</p><p></p><p></p><p></p><p>No, you're just forgetting things.</p><p></p><p></p><p></p><p>I think you're actually unclear on what the definition of a monty haul campaign is - you may want to look it up. If it helps any, we didn't get to kill a goblin to open a door for a +5 Vorpal Greataxe (always pick a new door, though!)</p><p></p><p> </p><p></p><p>At least we can agree on something. Fwiw, I've actually been considering removing some of the healing from my warlord based on how much better damage appears to work at clearing through encounters quickly and efficiently in published adventures.</p><p></p><p> </p><p></p><p>Psst - I said I was an inspiring warlord several posts ago. I also said there was temp hp. I _even_ said 'the challenge was to see if healing was even necessary... and ends up it wasn't. Sure, people took damage, but no one fell down' which means the 6 hp and even the 9 temp were _completely trivial_ because they wouldn't have changed the outcome of the fights.</p><p></p><p></p><p></p><p>Reading every other thing certainly doesn't help, but it's all pretty immaterial. It's very possible to play without a leader. It's very possible to win an encounter if one or more people drop below 0 hp, without those people being in any danger of dying. If the group is able to, _however they do it_, avoid the threat of characters dying without healing, then healing was not necessary for that combat and might possibly not have even been useful, implying that the group might have been better off with a source of greater damage instead.</p></blockquote><p></p>
[QUOTE="keterys, post: 4708645, member: 43019"] You may want to look into adjusting your posting style such that it's more compelling to actually respond to you in a reasonable fashion, fwiw... enworld is actually a very polite community with hard working moderators and it's a lot easier when folks aren't rude. You mean, like in my first post? 'In the other, we had the healing and did two encounters that were in theory hard enough, but we had two leaders, buckets of healing, and the challenge was to see if healing was even necessary...' Or perhaps I said several posts ago 'Bastion of Health was used in one of the fights, cause it does 3W damage, but I don't believe anyone fell to 9 hp or lower (ie, that the temp hp mattered that much).' I wasn't worried about being taken down. I thought that the fight would go on for several more rounds and that we'd have to heal the rogue so he wouldn't drop in the room where the poison was (or at least that he'd complain about being too close enough that it was worth quieting him), not that we'd deal half its hp in one round. Wow, if only I'd said 'We all burned AP and I'm not sure anyone missed with much (especially not with everyone having combat advantage and it having -2 AC and -3 Will) and I gave +9 damage per attack to my allies and the cleric uses WotG on someone.' Eh, solo 6 brute, it had AC and Reflex 20 apparently (which matches the expected value fine). So between CA, frigid darkness AC penalty, divine glow, lance of faith, being a rogue with a dagger... it wasn't so bad. I mean, +12 to +14 vs 17 or 18? Just for a round, but hey. We probably missed once or twice. Beats me. It didn't seem particularly lucky at the time. 10 attacks, only 1 crit, no more than 2 fell in the range of, say, 1-4 where they'd miss? If only I'd said "and my multiclass paladin mark really made that difficult." I certainly miss - but I don't know which attacks missed anymore. Hence not knowing if my warlord's strike hit the Croc or not when I said 'I was giving at least +4 damage to others and possibly +9' Let me be really clear here. Within the last two weeks I've played three games of D&D with three different characters in three different groups and I've DMed three different games for another three different groups, though there is some crossover (like I DMed for one of the guys that DMed me, etc). In addition to that I played World of Warcraft (Sartharion, Malygos, and all of Naxxramas, all on 25-man, fwiw. Also cleared some mail. I used different chars for Sarth + Mal than Naxx), watched a few dozen episodes of TV (Witch Hunter Robin, Smallville, House, Daily Show, Colbert Report, South Park, mostly), I designed an adventure including 3 new monsters and revised versions of 5 others, and reworked 7 older monsters I did. I also plugged in all of the daily 15s and half of the daily 19s into a spreadsheet to get a feel for their damage ranges under various conditions and attack values so that I could grade them. I'm pretty sure I also worked. What does all of that matter? That it was _entirely_ unimportant to me who rolled what when during the combat so I don't know the precise details. I just know I played a game, no one freaked out about lucky rolls except for our surprise at the cleric's divine glow, and that's that. I am sure I have better things to do than respond more on this thread, though. Or you're playing a published module and know roughly how long it is? Not that we didn't have _some_ dailies left. Or weren't getting an AP each at the end of the fight we each spent one in... Because it was an LFR game and that's who happened to show up to the table? It was waaaaay more than we needed, but I often solo heal with others who have no healing, so I have to have resources available. I didn't take a healing option at 6th though as I felt I had enough. If we hadn't made the bet it would have been a lot safer, and hence less exciting, yes. We clearly overmatched that particular module, in all kinds of ways. So, less healing was good there. If we'd been able to bring a fighter instead of a paladin and a striker instead of the cleric, we'd have killed things faster and I'd have had a use for my healing powers. Or how about 'Once, when playing a round of golf, I took a handicap when playing against someone less skilled, so that it would still be a challenge'. I hear that happens. 2 encounters - it's always 2 to 4 combat encounters, but after the RP and 3 skill challenges and such, and having killed everything we were looking after and the room having no exits, yeah, we felt fine unloading on the solo. Ensuring it survives with ease? Guess so. Ends up I'm actually +9 with breath weapon. +5 str, +2 from level 5, +2 from breath just getting a +2. So I apparently needed a 6. So, 1/4 chance of missing, or a 42% chance I'd kill all 3 if there were 3. If there were 4 and I got 3, then it's quite a bit likely but 42% is already pretty darn likely. +2 vicious greatspear, +1 lightning javelin, power jewel, +1 healer's brooch, +1 eladrin chain (so 7th, 5th, 5th, 4th, 3rd) So not that atypical distribution. Sure, but so what? Literally 0% chance of the person dying if they did fall down. I thought I said 'he might have elf precision-ed to make that stick, but I don't remember him doing so' which implies I don't think he did. That said I don't recall when he did, so beats me. Two encounters, in this particular instance. And if you have skill challenges a lot, or a mix of hard and easy combats, you end up having an AP for almost any combat you want. That's actually just the way the game is designed pretty much. In a void in which they fought on a treadmill and the cleric didn't use his bow, sure. If only I'd said 'It was on the far side of the camp on fire with halflings and minions - it did not engage in round 1.' implying that there was a single round in which it was not in range, but that perhaps after that we fought it in melee. Because there was a fair amount of difficult terrain and it was next to a square, so I set myself up to exploit that terrain? Because the cleric just killed the 4 on me? Cause it didn't attack in round 1... I'm sure your math, and reading skills, are infallible in this regard. Except, three people were bloodied. The paladin and cleric were not particularly hurt. As was covered, already. No, you're just forgetting things. I think you're actually unclear on what the definition of a monty haul campaign is - you may want to look it up. If it helps any, we didn't get to kill a goblin to open a door for a +5 Vorpal Greataxe (always pick a new door, though!) At least we can agree on something. Fwiw, I've actually been considering removing some of the healing from my warlord based on how much better damage appears to work at clearing through encounters quickly and efficiently in published adventures. Psst - I said I was an inspiring warlord several posts ago. I also said there was temp hp. I _even_ said 'the challenge was to see if healing was even necessary... and ends up it wasn't. Sure, people took damage, but no one fell down' which means the 6 hp and even the 9 temp were _completely trivial_ because they wouldn't have changed the outcome of the fights. Reading every other thing certainly doesn't help, but it's all pretty immaterial. It's very possible to play without a leader. It's very possible to win an encounter if one or more people drop below 0 hp, without those people being in any danger of dying. If the group is able to, _however they do it_, avoid the threat of characters dying without healing, then healing was not necessary for that combat and might possibly not have even been useful, implying that the group might have been better off with a source of greater damage instead. [/QUOTE]
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