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General Tabletop Discussion
*TTRPGs General
PC hit rates and enemy damage output
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<blockquote data-quote="timbannock" data-source="post: 4625714" data-attributes="member: 17913"><p>Sorry this won't address the whole of your post, but...</p><p></p><p>As far as damage, I personally never find a quick combat as the final combat of a campaign/story to be satisfying. I want the players to have to pull out some neat tactics, not just wail on the guy with full attacks. I want the badguy to use his sweet "special moves" and that NEVER includes a single roll that could immediately kill a PC.</p><p></p><p>Basically, every encounter I've had that's been climactic has also been fairly involved; 4-12 rounds. Anything less than that is either anti-climactic or was a battle that didn't matter much to the overall story.</p><p></p><p>The key is making the first couple rounds of EVERY SINGLE encounter feel like life-or-death. If it ends immediately after that, then so be it, but at least for those 2 rounds there was the nail-biting excitment of the Players just not knowing if they'll make it out or not.</p></blockquote><p></p>
[QUOTE="timbannock, post: 4625714, member: 17913"] Sorry this won't address the whole of your post, but... As far as damage, I personally never find a quick combat as the final combat of a campaign/story to be satisfying. I want the players to have to pull out some neat tactics, not just wail on the guy with full attacks. I want the badguy to use his sweet "special moves" and that NEVER includes a single roll that could immediately kill a PC. Basically, every encounter I've had that's been climactic has also been fairly involved; 4-12 rounds. Anything less than that is either anti-climactic or was a battle that didn't matter much to the overall story. The key is making the first couple rounds of EVERY SINGLE encounter feel like life-or-death. If it ends immediately after that, then so be it, but at least for those 2 rounds there was the nail-biting excitment of the Players just not knowing if they'll make it out or not. [/QUOTE]
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PC hit rates and enemy damage output
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