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PC hit rates and enemy damage output
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<blockquote data-quote="Altamont Ravenard" data-source="post: 4630257" data-attributes="member: 14700"><p><u>Player or DM? Or both?</u></p><p>1) <span style="color: Red">Both</span></p><p></p><p><u>Hit Rate</u></p><p>2) What would be an ideal hit rate range using the party's strongest attacks against the entire range of different defences available for</p><ul> <li data-xf-list-type="ul">the lone BBEG in case A: <span style="color: red">Probably a little better than 50% and compensate, as mentioned by another poster, by DR, higher hp, reduced effects, etc.</span></li> <li data-xf-list-type="ul">the supported BBEG in case B: <span style="color: red">Same as A</span></li> <li data-xf-list-type="ul">the underlings in case B: <span style="color: red">Good, maybe 75% or more. I'd make them minion-ish.</span></li> <li data-xf-list-type="ul">a character fighting his exact clone in case C (ie, the armoured Knight vs the other armoured Knight): <span style="color: red">Around 50%. Could be a little more, or a little less. In the end, it wouldn't really matter, since the character will have the same chance of hitting his clone than the clone hitting the character.</span></li> </ul><p>3) Referring to 2d), do you feel that the hit rates should vary by class? <span style="color: red">As I said, it doesn't matter, IMO, if Character A can hit Clone A 90% of the time and Character B can hit Clone B 10% of the time, because the reverse will also be true. The hit rate could change from class to class, but I wouldn't spread it too much.</span></p><p>4) Against an opponent of equal strength and even footing, is it acceptable for your best attacks to have a hit rate of much less than 50%? <span style="color: red">Please assume that they are supposed to beat the enemy in combat, and don't account for maneuvers that may increase the hit rates yet. Everything is acceptable, but it isn't much fun when you miss all the time (and basically lose, in 4E for example, all your encounter and daily powers).</span></p><p>5) How long do you feel combat-relevant buffs should last? <span style="color: red">For simplicity of use, one combat, but it can be less (a few rounds) if the buff is especially good.</span></p><p></p><p><u>Damage</u></p><p>6) Without using Save or Die type attacks, should it be possible to incapacitate or kill the toughest character by direct damage in one single action by </p><ul> <li data-xf-list-type="ul">the lone BBEG in case A <span style="color: red">No. I can't see the fun in that.</span></li> <li data-xf-list-type="ul">the supported BBEG in case B <span style="color: red">No</span></li> <li data-xf-list-type="ul">the exact clone fighting the character in case C? <span style="color: red">No</span></li> </ul><p>7) If (6) is not acceptable, would one full round of actions be acceptable? <span style="color: red">In one round, the BBEG can bring a fully-healed, tough character down to the negatives? No, IMO, it wouldn't be acceptable. The BBEG's best attack could, IMO, bring the weakest character down to ~25% of his max health.</span></p><p>8) If you found (6) OR (7) acceptable, how often do you feel that the BBEG or clone should be repeat this in one encounter? <span style="color: red">Depends on the length of the encounter. Let's say it could happen every 4-5 rounds or so.</span></p><p>9) Without using Save or Dies, should one single character be able to incapacitate or kill the lone BBEG in case A using direct damage in one action or one rounds worth of actions? <span style="color: red">Hell no. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p>10) If your answer to (9), how much resources should be burned in such an attempt? <span style="color: Red">In true cinematic fashion, I'd say that it would take every character's combined actions to bring down the BBEG in one round.</span></p><p></p><p>Hope this is helpful!</p><p></p><p>AR</p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 4630257, member: 14700"] [U]Player or DM? Or both?[/U] 1) [COLOR="Red"]Both[/COLOR] [U]Hit Rate[/U] 2) What would be an ideal hit rate range using the party's strongest attacks against the entire range of different defences available for [LIST=a] [*]the lone BBEG in case A: [COLOR="red"]Probably a little better than 50% and compensate, as mentioned by another poster, by DR, higher hp, reduced effects, etc.[/COLOR] [*]the supported BBEG in case B: [COLOR="red"]Same as A[/COLOR] [*]the underlings in case B: [COLOR="red"]Good, maybe 75% or more. I'd make them minion-ish.[/COLOR] [*]a character fighting his exact clone in case C (ie, the armoured Knight vs the other armoured Knight): [COLOR="red"]Around 50%. Could be a little more, or a little less. In the end, it wouldn't really matter, since the character will have the same chance of hitting his clone than the clone hitting the character.[/COLOR] [/LIST] 3) Referring to 2d), do you feel that the hit rates should vary by class? [COLOR="red"]As I said, it doesn't matter, IMO, if Character A can hit Clone A 90% of the time and Character B can hit Clone B 10% of the time, because the reverse will also be true. The hit rate could change from class to class, but I wouldn't spread it too much.[/COLOR] 4) Against an opponent of equal strength and even footing, is it acceptable for your best attacks to have a hit rate of much less than 50%? [COLOR="red"]Please assume that they are supposed to beat the enemy in combat, and don't account for maneuvers that may increase the hit rates yet. Everything is acceptable, but it isn't much fun when you miss all the time (and basically lose, in 4E for example, all your encounter and daily powers).[/COLOR] 5) How long do you feel combat-relevant buffs should last? [COLOR="red"]For simplicity of use, one combat, but it can be less (a few rounds) if the buff is especially good.[/COLOR] [U]Damage[/U] 6) Without using Save or Die type attacks, should it be possible to incapacitate or kill the toughest character by direct damage in one single action by [LIST=a] [*]the lone BBEG in case A [COLOR="red"]No. I can't see the fun in that.[/COLOR] [*]the supported BBEG in case B [COLOR="red"]No[/COLOR] [*]the exact clone fighting the character in case C? [COLOR="red"]No[/COLOR] [/LIST] 7) If (6) is not acceptable, would one full round of actions be acceptable? [COLOR="red"]In one round, the BBEG can bring a fully-healed, tough character down to the negatives? No, IMO, it wouldn't be acceptable. The BBEG's best attack could, IMO, bring the weakest character down to ~25% of his max health.[/COLOR] 8) If you found (6) OR (7) acceptable, how often do you feel that the BBEG or clone should be repeat this in one encounter? [COLOR="red"]Depends on the length of the encounter. Let's say it could happen every 4-5 rounds or so.[/COLOR] 9) Without using Save or Dies, should one single character be able to incapacitate or kill the lone BBEG in case A using direct damage in one action or one rounds worth of actions? [COLOR="red"]Hell no. :)[/COLOR] 10) If your answer to (9), how much resources should be burned in such an attempt? [COLOR="Red"]In true cinematic fashion, I'd say that it would take every character's combined actions to bring down the BBEG in one round.[/COLOR] Hope this is helpful! AR [/QUOTE]
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