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PC Illithid thralls
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<blockquote data-quote="werecorpse" data-source="post: 7173107" data-attributes="member: 55491"><p>In a campaign I am GMing the party of 7 4th level characters were defeated by mind flayers. I decided that rather than a tpk the Mind flayers would turn the party into Manchurian Candidate style sleeper agents. I have told the Players that their characters have no recollection of meeting the mind flayers and lost some time on the adventure (a couple of weeks). They have a new friend and contact (an intellect Devourer in a half elf) and a reason to regularly return to the illithid location (to keep the programming solid). </p><p></p><p>I havent really decided what their Tentacled Masters want them to do apart from gather information and I'm coming here for ideas.</p><p></p><p>By way of background </p><p>1. the party has already encountered some Githyanki (known locally as Silver Reavers) who IMC come to this part of the world to age young Githyanki and hunt Mind Flayers - I plan to run the Githyanki Incursion later in the Campaign.</p><p>2. IMC illithid tadpoles originally came from the far realm and are a rare far realm creature able to survive out of the far realm but can usefully survive in the non far realm only via becoming some sort of mind flayer - the far realm doesn't obey time and space rules and so the idea that illithids time travelled at some point works as well.</p><p></p><p>Some of the PC's made int saves during programming or have had things happen that may damage the programming (been raised from the dead) and have some discomfort they can't quite describe - I do want them to eventually battle The Silent Ones - but first I want to mess with them : )</p><p></p><p>help me out with some twisted ideas.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 7173107, member: 55491"] In a campaign I am GMing the party of 7 4th level characters were defeated by mind flayers. I decided that rather than a tpk the Mind flayers would turn the party into Manchurian Candidate style sleeper agents. I have told the Players that their characters have no recollection of meeting the mind flayers and lost some time on the adventure (a couple of weeks). They have a new friend and contact (an intellect Devourer in a half elf) and a reason to regularly return to the illithid location (to keep the programming solid). I havent really decided what their Tentacled Masters want them to do apart from gather information and I'm coming here for ideas. By way of background 1. the party has already encountered some Githyanki (known locally as Silver Reavers) who IMC come to this part of the world to age young Githyanki and hunt Mind Flayers - I plan to run the Githyanki Incursion later in the Campaign. 2. IMC illithid tadpoles originally came from the far realm and are a rare far realm creature able to survive out of the far realm but can usefully survive in the non far realm only via becoming some sort of mind flayer - the far realm doesn't obey time and space rules and so the idea that illithids time travelled at some point works as well. Some of the PC's made int saves during programming or have had things happen that may damage the programming (been raised from the dead) and have some discomfort they can't quite describe - I do want them to eventually battle The Silent Ones - but first I want to mess with them : ) help me out with some twisted ideas. [/QUOTE]
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