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<blockquote data-quote="Riastlin" data-source="post: 5544884" data-attributes="member: 94022"><p>Aye. I didn't mean to make it sound like they felt entitled, just that they don't get excited about most gear. I guess it is just a bit of frustration with the general system that makes them not interested/excited unless its the "one" item that fits. Unfortunately it makes it hard to dole out magic items in the parcel system given the item tier system as it stands currently. Its one reason I guess why I like the wish list system since that at least gives me a clue, particularly since if a player gives you a deep enough list, you should almost always be able to find something that somebody will believe is useful. </p><p></p><p>But you are right, its not so much a feeling of entitlement on the part of the players as it is that they just don't get excited about a lot of items. I do think part of the problem with this particular group was that the characters were started at a high enough level that they were all able to start with magic items in the "Big Three" slots. When you don't have magic armor, any magic armor seems good (assuming you can wear it of course). When you are already receiving magical bonuses and properties though, that extra +1 doesn't seem as appealing if you don't get the same extra bonuses. I think this is why I will likely go with the inherent bonus system for my next campaign. This way it'll just be a matter of dealing with properties without the worry of "Oh shoot, they need to get their armor enhancements up".</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5544884, member: 94022"] Aye. I didn't mean to make it sound like they felt entitled, just that they don't get excited about most gear. I guess it is just a bit of frustration with the general system that makes them not interested/excited unless its the "one" item that fits. Unfortunately it makes it hard to dole out magic items in the parcel system given the item tier system as it stands currently. Its one reason I guess why I like the wish list system since that at least gives me a clue, particularly since if a player gives you a deep enough list, you should almost always be able to find something that somebody will believe is useful. But you are right, its not so much a feeling of entitlement on the part of the players as it is that they just don't get excited about a lot of items. I do think part of the problem with this particular group was that the characters were started at a high enough level that they were all able to start with magic items in the "Big Three" slots. When you don't have magic armor, any magic armor seems good (assuming you can wear it of course). When you are already receiving magical bonuses and properties though, that extra +1 doesn't seem as appealing if you don't get the same extra bonuses. I think this is why I will likely go with the inherent bonus system for my next campaign. This way it'll just be a matter of dealing with properties without the worry of "Oh shoot, they need to get their armor enhancements up". [/QUOTE]
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