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PC-level Aristocrats and Experts
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 1646146" data-attributes="member: 9249"><p>Due to a perceived lack of representation in the two archetypes, I've seen a lot of proposals for boosting the Aristocrat and Expert NPC classes into PC playable classes. Because of changes made in my <a href="http://www.enworld.org/forums/showthread.php?t=93909" target="_blank">Incorporating the Gestalt Rules</a> thread, I've found the need to do so myself.</p><p></p><p> The Aristocrat is a vital component of any Knight archetype, and helps to turn the Paladin into the true "Knight in Shining Armor" archetype, as they are usually played. It also works well with various spellcasters, to represent magocracies, or with other classes, in systems in which the nobility isn't attached to a particular character class.</p><p></p><p> In order to make the Aristocrat a viable PC class, I've simply added a Bonus Feat list and a Bonus Feat at 1st level and every fifth level. </p><p></p><p> Aristocrat Bonus Feat List: Alertness, Animal Affinity, Deceitful, Diligent, Educated, Investigator, Iron Will, Jack of All Trades, Leadership, Negotiator, Persuasive, Skill Focus (any Aristocrat class skill), Urban Tracking.</p><p></p><p> This works best using the Gestalt rules, where the Aristocrat will add needed social skills to any class. In order to balance this for non-Gestalt characters, I would reccomend adding the Fighter bonus feat list (or a subset of it focusing on the fighting style of the nobility in the PC's culture) and giving them the Psychic Warrior's feat progression.</p><p></p><p> The Expert class, similarly, gains bonus feats relating to skill usage. All of the feats that give +2 to two different skills, as well as the Skill Focus feat for any class skill selected by the Expert.</p><p></p><p> Dwarves (and some Half-Dwarves) have Expert as one component of their Favored Gestalt. Unlike other Experts, this Expert has its class skills preselected. To make up for this slight loss of versatility, they have Craft (any) and Profession (any) as skills, instead of the Expert's requirement to select one.</p><p></p><p> Dwarven Expert class skill list: Appraise, Craft, Decipher Script, Disable Device, Knowledge (dungeoneering), Knowledge (engineering), Knowledge (history), Open Locks, Search, Survival</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 1646146, member: 9249"] Due to a perceived lack of representation in the two archetypes, I've seen a lot of proposals for boosting the Aristocrat and Expert NPC classes into PC playable classes. Because of changes made in my [URL=http://www.enworld.org/forums/showthread.php?t=93909]Incorporating the Gestalt Rules[/URL] thread, I've found the need to do so myself. The Aristocrat is a vital component of any Knight archetype, and helps to turn the Paladin into the true "Knight in Shining Armor" archetype, as they are usually played. It also works well with various spellcasters, to represent magocracies, or with other classes, in systems in which the nobility isn't attached to a particular character class. In order to make the Aristocrat a viable PC class, I've simply added a Bonus Feat list and a Bonus Feat at 1st level and every fifth level. Aristocrat Bonus Feat List: Alertness, Animal Affinity, Deceitful, Diligent, Educated, Investigator, Iron Will, Jack of All Trades, Leadership, Negotiator, Persuasive, Skill Focus (any Aristocrat class skill), Urban Tracking. This works best using the Gestalt rules, where the Aristocrat will add needed social skills to any class. In order to balance this for non-Gestalt characters, I would reccomend adding the Fighter bonus feat list (or a subset of it focusing on the fighting style of the nobility in the PC's culture) and giving them the Psychic Warrior's feat progression. The Expert class, similarly, gains bonus feats relating to skill usage. All of the feats that give +2 to two different skills, as well as the Skill Focus feat for any class skill selected by the Expert. Dwarves (and some Half-Dwarves) have Expert as one component of their Favored Gestalt. Unlike other Experts, this Expert has its class skills preselected. To make up for this slight loss of versatility, they have Craft (any) and Profession (any) as skills, instead of the Expert's requirement to select one. Dwarven Expert class skill list: Appraise, Craft, Decipher Script, Disable Device, Knowledge (dungeoneering), Knowledge (engineering), Knowledge (history), Open Locks, Search, Survival [/QUOTE]
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