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PC-level Aristocrats and Experts
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<blockquote data-quote="index" data-source="post: 1648225" data-attributes="member: 21195"><p><strong>expert wizard</strong></p><p></p><p>Vrecknidj aka Dave wrote:</p><p></p><p>> In a friend's campaign, where almost everyone else is a fighter (or</p><p>> barbarian, or ranger), I play a wizard. But, she began as an</p><p>> aristocrat, and then took two levels as an expert. She is currently</p><p>> Ari1/Exp2/Wiz10. She's the only arcane spellcaster in the party, but,</p><p>> with the aristocrat's class features, she carries a longsword and</p><p>> shortsword, packs a chainshirt for when combat is necessary, and can</p><p>> handle her horse with no problem. In addition, because of the skills</p><p>> she selected as an expert, she's masterful with Diplomacy, and quite</p><p>> capable with Bluff and Intimidate (the 18 Cha comes in handy).</p><p></p><p>How long did you have to play to get 10 additional levels?</p><p>(After the DM allowed his friend to blatantly cheat to steal</p><p>from the group, I quit a very stingy game where I had 6</p><p>character levels after two years.)</p><p></p><p>It's good to see another fan of the Expert class (and I</p><p>understand why you took the Aristocrat class, I think), but</p><p>in my experience, multiclassing cripples a spellcaster.</p><p></p><p>[....]</p><p></p><p>> I think that having characters with NPC classes start out one level</p><p>> ahead of the rest of the party (so long as all those levels are NPC</p><p>> classes), is a good way to balance the classes.</p><p></p><p>Makes perfect sense, given the CR rules for NPC classes.</p><p></p><p>> I think that the aristocrat and expert make excellent classes to</p><p>> multiclass in. The aristocrat, for example, gives a fighter a good</p><p>> will save and much better skills, and gives a rogue the same good Will</p><p>> save, and a better assortment of weapons, and doesn't skimp on the</p><p>> BAB.</p><p></p><p>But there are PC classes that also improve a Fighter's</p><p>Rogue's will save or gives a Rogue better weapons. To me,</p><p>the reason to take the NPC Aristocrat class is the social</p><p>advantages and starting wealth. Isn't there a feat that</p><p>gives beginning characters those two advantages?</p><p></p><p>> As far as the expert, as a multiclassing option, it's great for</p><p>> qualifying for prestige classes that need a bunch of skills,</p><p>> especially if you're playing a character who could stand to use an</p><p>> improved Will save.</p><p></p><p>Even though I'm a fan of the Expert, the Rogue gets more</p><p>skill points. Take the 'Education' feat if you can spare</p><p>the slot:</p><p></p><p>> > Education [General] </p><p>> > In your youth, you received the benefit of several years of</p><p>> > more-or-less formal schooling </p><p>> > Benefit: All knowledge skills are class skills for you. You receive</p><p>> > a +1 competence bonus to two Knowledge skills of your choice.</p><p>> > Special: You must take this skill at 1st level, only.</p><p></p><p>If I remember correctly, Education is originally a Forgotten</p><p>Realms feat, but I see it all over the Internet these days.</p><p>IIRC, there's a similar feat to make one other skill a</p><p>permanent class skill.</p><p></p><p>EDIT - It's the 'Cosmopolitan' feat from FRCS. +2 to a skill, and it's</p><p>now always a class skill. The way Skill Focus SHOULD work IMO.</p><p></p><p>> That said, if I were playing a single-classed aristocrat or expert,</p><p>> things might get kinda boring. But, I don't know that there's a need</p><p>> for that. After all, one can achieve the flavor that's being</p><p>> discussed here (noble, etc.) by just adding some levels of aristocrat</p><p>> to another class.</p><p></p><p>Very true. I'm assuming your DM doesn't give you</p><p>multi-classing XP penalties for NPC classes? (Personally,</p><p>I've always been of the opinion that multi-classing should</p><p>cost you time, not XP. Otherwise, you can throw out the</p><p>starting age chart, because a lot of wizards will start with</p><p>a single level of rogue or something, then spend two weeks</p><p>becoming a wizard instead of 2d6 years.)</p><p></p><p>May your expert wizard have great adventures and amusing</p><p>vacations...</p><p></p><p>--index</p></blockquote><p></p>
[QUOTE="index, post: 1648225, member: 21195"] [b]expert wizard[/b] Vrecknidj aka Dave wrote: > In a friend's campaign, where almost everyone else is a fighter (or > barbarian, or ranger), I play a wizard. But, she began as an > aristocrat, and then took two levels as an expert. She is currently > Ari1/Exp2/Wiz10. She's the only arcane spellcaster in the party, but, > with the aristocrat's class features, she carries a longsword and > shortsword, packs a chainshirt for when combat is necessary, and can > handle her horse with no problem. In addition, because of the skills > she selected as an expert, she's masterful with Diplomacy, and quite > capable with Bluff and Intimidate (the 18 Cha comes in handy). How long did you have to play to get 10 additional levels? (After the DM allowed his friend to blatantly cheat to steal from the group, I quit a very stingy game where I had 6 character levels after two years.) It's good to see another fan of the Expert class (and I understand why you took the Aristocrat class, I think), but in my experience, multiclassing cripples a spellcaster. [....] > I think that having characters with NPC classes start out one level > ahead of the rest of the party (so long as all those levels are NPC > classes), is a good way to balance the classes. Makes perfect sense, given the CR rules for NPC classes. > I think that the aristocrat and expert make excellent classes to > multiclass in. The aristocrat, for example, gives a fighter a good > will save and much better skills, and gives a rogue the same good Will > save, and a better assortment of weapons, and doesn't skimp on the > BAB. But there are PC classes that also improve a Fighter's Rogue's will save or gives a Rogue better weapons. To me, the reason to take the NPC Aristocrat class is the social advantages and starting wealth. Isn't there a feat that gives beginning characters those two advantages? > As far as the expert, as a multiclassing option, it's great for > qualifying for prestige classes that need a bunch of skills, > especially if you're playing a character who could stand to use an > improved Will save. Even though I'm a fan of the Expert, the Rogue gets more skill points. Take the 'Education' feat if you can spare the slot: > > Education [General] > > In your youth, you received the benefit of several years of > > more-or-less formal schooling > > Benefit: All knowledge skills are class skills for you. You receive > > a +1 competence bonus to two Knowledge skills of your choice. > > Special: You must take this skill at 1st level, only. If I remember correctly, Education is originally a Forgotten Realms feat, but I see it all over the Internet these days. IIRC, there's a similar feat to make one other skill a permanent class skill. EDIT - It's the 'Cosmopolitan' feat from FRCS. +2 to a skill, and it's now always a class skill. The way Skill Focus SHOULD work IMO. > That said, if I were playing a single-classed aristocrat or expert, > things might get kinda boring. But, I don't know that there's a need > for that. After all, one can achieve the flavor that's being > discussed here (noble, etc.) by just adding some levels of aristocrat > to another class. Very true. I'm assuming your DM doesn't give you multi-classing XP penalties for NPC classes? (Personally, I've always been of the opinion that multi-classing should cost you time, not XP. Otherwise, you can throw out the starting age chart, because a lot of wizards will start with a single level of rogue or something, then spend two weeks becoming a wizard instead of 2d6 years.) May your expert wizard have great adventures and amusing vacations... --index [/QUOTE]
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