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<blockquote data-quote="Vrecknidj" data-source="post: 1651619" data-attributes="member: 7301"><p>1) The "law" against arcane spells, spellcasters, and magic is enforced by the king. The campaign takes place in a modified real world in England, shortly after the Battle of Hastings. ("Modified" roughly means that Rome never fully fell, Egypt is a nation of necromancers, and the Black Forest really is full of monsters.) The king, however, isn't supported by all of his lords, and my character does a good job staying in lands where she can get by, or pretending to be someone else when in other lands. She has a number of aliases.</p><p></p><p>2) I chose wizard instead of sorcerer for lots of reasons. When I made this character I also made her background. Her mother was the daughter of a Roman and an Egyptian, and was an official ambassador for Egypt to Rome. She was practised in magic. Her father comes from a line of wizards who were only recently driven underground by the law. So, she has wizardry in her blood, and follows family traditions. Her father still lives and he belongs to a secret guild that operates in London. The guild runs a number of businesses (apothecary, calligraphy shop, bookstore, "potions" for the masses, etc.) that allow them to be legit in the law's eyes, but also allows for them to have labs, etc., in the back rooms and in the basements. Also, at the higher-up levels, there are people who serve the king who are handsomely paid to see to it that these folks are relatively unmolested and so their magical research continues.</p><p></p><p>3) Right, detect magic cannot tell the source. That's an advantage actually. If she's ever caught, she can try to Bluff her way out of things (a cleric gave it to me, honest).</p><p></p><p>3) Other lords and ladies indeed try to dig up dirt on my character. That adds to the fun.</p><p></p><p>4) Yes, yes, she specializes in mind-affecting magic. Actually, she's a diviner. (Her mother was lost at sea and her behind-the-scenes motivation is that she longs to find her mother. I've worked out some stuff with the DM so that he's worked out what actually happened to her mother and I don't know, so that way I can play this character with a bit more authenticity.) But, though she's a diviner, she happens to have 18s in both Int and Cha, and given the rest of her background, she ends up relying on the Cha more than the Int (okay, it's a feature of her Int that she seems to rely on her Cha more, but it's also a feature of her Cha that she can seem that way).</p><p></p><p>She's a blast to play. She currently is working with a small team of cavalier-ish fighter types who've been freeing elves from ogre slavers who live beyond the north wall up in Scotland (where the king's jurisdiction can't quite reach--she's had fun being more free with magic up there--I'm sure it'll come back to haunt her in London later). While there, she met another wizard, a lonely hermit of a guy who actually lives on an island in the sea. But, they've hit it off and have started swapping spells--so, she's just about to get a little tougher.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 1651619, member: 7301"] 1) The "law" against arcane spells, spellcasters, and magic is enforced by the king. The campaign takes place in a modified real world in England, shortly after the Battle of Hastings. ("Modified" roughly means that Rome never fully fell, Egypt is a nation of necromancers, and the Black Forest really is full of monsters.) The king, however, isn't supported by all of his lords, and my character does a good job staying in lands where she can get by, or pretending to be someone else when in other lands. She has a number of aliases. 2) I chose wizard instead of sorcerer for lots of reasons. When I made this character I also made her background. Her mother was the daughter of a Roman and an Egyptian, and was an official ambassador for Egypt to Rome. She was practised in magic. Her father comes from a line of wizards who were only recently driven underground by the law. So, she has wizardry in her blood, and follows family traditions. Her father still lives and he belongs to a secret guild that operates in London. The guild runs a number of businesses (apothecary, calligraphy shop, bookstore, "potions" for the masses, etc.) that allow them to be legit in the law's eyes, but also allows for them to have labs, etc., in the back rooms and in the basements. Also, at the higher-up levels, there are people who serve the king who are handsomely paid to see to it that these folks are relatively unmolested and so their magical research continues. 3) Right, detect magic cannot tell the source. That's an advantage actually. If she's ever caught, she can try to Bluff her way out of things (a cleric gave it to me, honest). 3) Other lords and ladies indeed try to dig up dirt on my character. That adds to the fun. 4) Yes, yes, she specializes in mind-affecting magic. Actually, she's a diviner. (Her mother was lost at sea and her behind-the-scenes motivation is that she longs to find her mother. I've worked out some stuff with the DM so that he's worked out what actually happened to her mother and I don't know, so that way I can play this character with a bit more authenticity.) But, though she's a diviner, she happens to have 18s in both Int and Cha, and given the rest of her background, she ends up relying on the Cha more than the Int (okay, it's a feature of her Int that she seems to rely on her Cha more, but it's also a feature of her Cha that she can seem that way). She's a blast to play. She currently is working with a small team of cavalier-ish fighter types who've been freeing elves from ogre slavers who live beyond the north wall up in Scotland (where the king's jurisdiction can't quite reach--she's had fun being more free with magic up there--I'm sure it'll come back to haunt her in London later). While there, she met another wizard, a lonely hermit of a guy who actually lives on an island in the sea. But, they've hit it off and have started swapping spells--so, she's just about to get a little tougher. Dave [/QUOTE]
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