In 4e D&D it is less obvious than in prior editions how the power of a PC compares relative to the world around him or her, and how they are regarded by others. I had a go drawing up a table for the players in my Loudwater Forgotten Realms game, with estimates for settings with Forgotten Realms type power demographics (so eg very high level characters are less remarkable than in settings centred on the Heroic Tier). It's intended as a guideline so that they know that eg an 11th level Paragon PC probably can't destroy an army solo (not without a very cunning plan!)
, but nor are they seen as normal or mundane. A party of 30th level PCs probably can destroy an army solo, but often have better uses for their time.
Table is here:
http://frloudwater.blogspot.co.uk/2013/02/pc-level-in-terms-of-in-world-power.html
This table is to give a rough idea of what it means for a PC to be a certain level in world terms. Eg an 11th level Paragon PC is considered the equal of twelve 'normal men', a 21st level Epic PC is considered the equal of sixty-four normal men. A party of seven 29th level PCs would be equivalent to 7x256=1792 normal men (discounting all synergies, use of terrain etc - reality may be much more). Equivalents assume the PC is alone on an open field, with opponents having equivalent arms. In practical terms a PC's effective power will often be much greater due to factors such as constricting terrain, coordination with other PCs, etc.

Table is here:
http://frloudwater.blogspot.co.uk/2013/02/pc-level-in-terms-of-in-world-power.html
This table is to give a rough idea of what it means for a PC to be a certain level in world terms. Eg an 11th level Paragon PC is considered the equal of twelve 'normal men', a 21st level Epic PC is considered the equal of sixty-four normal men. A party of seven 29th level PCs would be equivalent to 7x256=1792 normal men (discounting all synergies, use of terrain etc - reality may be much more). Equivalents assume the PC is alone on an open field, with opponents having equivalent arms. In practical terms a PC's effective power will often be much greater due to factors such as constricting terrain, coordination with other PCs, etc.
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