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PC Limitations vs. Do Whatever You Want
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<blockquote data-quote="Smackpixi" data-source="post: 8741490" data-attributes="member: 7028579"><p>So, it seems that WoTC design philosophy is very much going in the direction of letting players do whatever they want in creation of their characters. Imagine a character, we’re writing the rules so you can implement that dream w/o obstacles. And while I’m not opposed to this I wonder if allowing maximum freedom in character creation ultimately kneecaps creativity in play.</p><p></p><p>Like, at some extreme ends, if on the one hand you are a spellcaster with your pick of any spell you want at any time vs you are a arcane conjurer with only access to arcane spells in the conjuration school? I feel like in play, the all spells guy will have whatever is optimal at any time and has the opportunity to maybe be creative in choice, but will mostly just keep dropping whatever is the most fitting Big Hammer. On the other hand, the strict conjurer being so limited, will get creative in the use and implementation of their spells, test the boundaries of them.</p><p></p><p>As DM I like limitations and boundaries, partly for control, but also for the I believe shared fun of creative problems and creative solutions. From a player perspective, I can see these limitations as irritating obstacles to acting as I want in the fiction.</p><p></p><p>how do you handle this dynamic in your worlds? Do you just go with whatever published rules say or do you widen or narrow PC options?</p></blockquote><p></p>
[QUOTE="Smackpixi, post: 8741490, member: 7028579"] So, it seems that WoTC design philosophy is very much going in the direction of letting players do whatever they want in creation of their characters. Imagine a character, we’re writing the rules so you can implement that dream w/o obstacles. And while I’m not opposed to this I wonder if allowing maximum freedom in character creation ultimately kneecaps creativity in play. Like, at some extreme ends, if on the one hand you are a spellcaster with your pick of any spell you want at any time vs you are a arcane conjurer with only access to arcane spells in the conjuration school? I feel like in play, the all spells guy will have whatever is optimal at any time and has the opportunity to maybe be creative in choice, but will mostly just keep dropping whatever is the most fitting Big Hammer. On the other hand, the strict conjurer being so limited, will get creative in the use and implementation of their spells, test the boundaries of them. As DM I like limitations and boundaries, partly for control, but also for the I believe shared fun of creative problems and creative solutions. From a player perspective, I can see these limitations as irritating obstacles to acting as I want in the fiction. how do you handle this dynamic in your worlds? Do you just go with whatever published rules say or do you widen or narrow PC options? [/QUOTE]
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