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PC Limitations vs. Do Whatever You Want
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<blockquote data-quote="CleverNickName" data-source="post: 8745819" data-attributes="member: 50987"><p>I agree. This has been the trend for a while now, especially with the character creation options they published in <em>Tasha's Cauldron of Everything.</em> Most of the 'new hotness' in OneD&D that people are talking about regarding character creation (starting with a feat, adjustable ASIs) was already presented there.</p><p></p><p></p><p>This is all under the control of the player, though. Certain types of players will <em>always </em>optimize the rules to whatever Big Hammer advantage they can find. No matter how loose or strict they write the rules, an optimizer is gonna optimize the bejeezus out of them. Crawling around Reddit looking for 'character builds' and 'killer combos' is a huge part of some players' enjoyment.</p><p></p><p>Saying 'no' to certain character builds and options isn't going to make an optimizer stop trying to optimize, any more than it's going to stop a creative from trying to create unique and versatile builds. The best we can hope for is a system that makes both possible.</p><p></p><p>That said: When I'm on the player-side of the table, I prefer creative, story-rich builds over optimized ones. So I really appreciate the trend toward "letting players do whatever they want" when it comes to character creation. But my turn in the DM chair is coming up in a few weeks, and I'm <em>really </em>not looking forward to the headache of rules-lawyering and power-hacks I'm going to have to endure...</p><p></p><p></p><p>For me and the characters I like to play? Yes, I think it does. I've only rolled up a couple of characters using the rules in <em>Tasha's</em>, but I've really enjoyed playing them. Dwarf is an obvious race to choose for trying out the Runecasting subclass, for exampe...and it's nice to be able to roll up a dwarf wizard and not feel like I made the wrong choice. I just slide that +2 Con over to Int, and I'm off to the races.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8745819, member: 50987"] I agree. This has been the trend for a while now, especially with the character creation options they published in [I]Tasha's Cauldron of Everything.[/I] Most of the 'new hotness' in OneD&D that people are talking about regarding character creation (starting with a feat, adjustable ASIs) was already presented there. This is all under the control of the player, though. Certain types of players will [I]always [/I]optimize the rules to whatever Big Hammer advantage they can find. No matter how loose or strict they write the rules, an optimizer is gonna optimize the bejeezus out of them. Crawling around Reddit looking for 'character builds' and 'killer combos' is a huge part of some players' enjoyment. Saying 'no' to certain character builds and options isn't going to make an optimizer stop trying to optimize, any more than it's going to stop a creative from trying to create unique and versatile builds. The best we can hope for is a system that makes both possible. That said: When I'm on the player-side of the table, I prefer creative, story-rich builds over optimized ones. So I really appreciate the trend toward "letting players do whatever they want" when it comes to character creation. But my turn in the DM chair is coming up in a few weeks, and I'm [I]really [/I]not looking forward to the headache of rules-lawyering and power-hacks I'm going to have to endure... For me and the characters I like to play? Yes, I think it does. I've only rolled up a couple of characters using the rules in [I]Tasha's[/I], but I've really enjoyed playing them. Dwarf is an obvious race to choose for trying out the Runecasting subclass, for exampe...and it's nice to be able to roll up a dwarf wizard and not feel like I made the wrong choice. I just slide that +2 Con over to Int, and I'm off to the races. [/QUOTE]
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