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PC Limitations vs. Do Whatever You Want
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<blockquote data-quote="Celebrim" data-source="post: 8750518" data-attributes="member: 4937"><p>Yeah, and as someone who is consciously pulling from Brother's Grimm as one of my sources, I have noticed. People laugh that I have a 600 page house rule document, but it's a lot less funny to hear that I have a 600 page house rule document when you realize that I'd have an easier time handling "low wisdom", "changes into a cat" and "heals" as a 1st level character than all the material WotC ever released in all its splat books combined and that my document replaces all those books. The trouble is that so much of what WotC published was redundantly supporting the already existing concepts, which not only didn't expand the game much, but created power creep.</p><p></p><p>For the record, she'd be a changling feyborn in my game. I probably would have to add a Feyblood feat to support her long-term ambitions to be a healer if she just stayed a feyborn (but that's already work I have sketched out for possible rules appendices), or she'd need to multiclass into something but the character is perfectly viable and I'm much less likely to have needed to throw out the other stuff she wanted to do. Most likely I'd be like, "Your character starts out young and grows into your power, so some of that might be things you learn to do later in your story."</p><p></p><p>There are still a few character types I know can't handle, and presumably several I'm blind to because I've not had enough precocious 11 year olds tell me what they want to play. I can't yet do Sherlock Holmes. I have some ideas for how to do it, but I have a hard time figuring how to balance all that comes with Sherlock Holmes out of combat with being good enough in combat in the long run that it fits my naturalistic style. I also can't do a "Lucky" character whose primary ability is the universe smiles on them. Again, I have ideas how to do it and even a class sketched out for it, but the trouble is trying to figure out how to balance it at double digit levels (balancing the game prior to about 7th level is easy). Since no character has ever demanded to play Sherlock Holmes, or Bilbo as anything but a rogue, or demanded to play Saka from Avatar the Last Airbender, or Sophie from Howl's Moving Castle, etc. I haven't been able to play test my concepts much less see them in action at high level. </p><p></p><p>I would love for WotC to inspire solutions to my problems, but WotC has shown in the last 20 years a marked lack of interest in any of the rules I would care to have.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8750518, member: 4937"] Yeah, and as someone who is consciously pulling from Brother's Grimm as one of my sources, I have noticed. People laugh that I have a 600 page house rule document, but it's a lot less funny to hear that I have a 600 page house rule document when you realize that I'd have an easier time handling "low wisdom", "changes into a cat" and "heals" as a 1st level character than all the material WotC ever released in all its splat books combined and that my document replaces all those books. The trouble is that so much of what WotC published was redundantly supporting the already existing concepts, which not only didn't expand the game much, but created power creep. For the record, she'd be a changling feyborn in my game. I probably would have to add a Feyblood feat to support her long-term ambitions to be a healer if she just stayed a feyborn (but that's already work I have sketched out for possible rules appendices), or she'd need to multiclass into something but the character is perfectly viable and I'm much less likely to have needed to throw out the other stuff she wanted to do. Most likely I'd be like, "Your character starts out young and grows into your power, so some of that might be things you learn to do later in your story." There are still a few character types I know can't handle, and presumably several I'm blind to because I've not had enough precocious 11 year olds tell me what they want to play. I can't yet do Sherlock Holmes. I have some ideas for how to do it, but I have a hard time figuring how to balance all that comes with Sherlock Holmes out of combat with being good enough in combat in the long run that it fits my naturalistic style. I also can't do a "Lucky" character whose primary ability is the universe smiles on them. Again, I have ideas how to do it and even a class sketched out for it, but the trouble is trying to figure out how to balance it at double digit levels (balancing the game prior to about 7th level is easy). Since no character has ever demanded to play Sherlock Holmes, or Bilbo as anything but a rogue, or demanded to play Saka from Avatar the Last Airbender, or Sophie from Howl's Moving Castle, etc. I haven't been able to play test my concepts much less see them in action at high level. I would love for WotC to inspire solutions to my problems, but WotC has shown in the last 20 years a marked lack of interest in any of the rules I would care to have. [/QUOTE]
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